RimWorld

RimWorld

[ABANDONDED] Open World
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Update: 23 Jul, 2023 @ 1:48pm

Update on 7/23/2023 9:48:32 PM.

[1.3 patch]

Fixed custom scenario editing, now wont give a back screen.

Fixed duplicate DLC factions on rejoining of server

Update: 5 May, 2023 @ 2:49pm

Update on 5/5/2023 10:49:36 PM

[Version 1.3]

- Added World Sync!
Fixed this time, I think? Shouldn't break everything this time.
You can now see the exact same world, settlements, factions and even location names!
It'll still let you play with or without DLC, and the appropriate factions will still spawn.
This is a big move forward towards RTSE and we can't wait to be able to build upon it more!
(There are still some minor bugs right now, but nothing that should change gameplay too much. More notes in #server-updates)

- Server Browser!
New server browser system!
It's still rough, but it'll provide a good framework for later improvement.
Current planned features are things like a master server, configurable workshop links and favourites.
Soon we'll also be putting up unofficial servers on the list, so once that time comes you'll see an update in #server-updates.

- Updated Chat!
Chat now has notifications!
No more missing out on CRUCIAL messages and latest gossip!
Server hosts now also have the ability to use the chat through console, and OPs get more feedback from the server when using commands.
Still working on QOL stuff, but this was a big feature so we decided to prioritise it.

And some miscellaneous changes:
+ Added a new reset colony button to the in-game menu.
+ Added a new backup command that lets you back up all data on the server.
+ More overall error logging and debugging, designed for easier tickets.

Update: 19 Apr, 2023 @ 12:25pm

Update on 4/19/2023 8:25:32 PM

[1.12 patch]

Fixed world map being different for normal players

Update: 17 Apr, 2023 @ 3:29pm

Update on 4/17/2023 11:29:41 PM

[1.2 patch]

- removed map syncing

Update: 17 Apr, 2023 @ 2:22pm

Update on 4/17/2023 10:22:16 PM

[1.2 patch]

*didnt actually fix anything, please ignore

Update: 17 Apr, 2023 @ 1:01pm

Update on 4/17/2023 9:01:18 PM

[version 1.2]

- Added World Sync for RTSE!
You can now see the exact same world, settlements, factions and even location names!
It'll still let you play with or without DLC, and the appropriate factions should still spawn.
This is a big move forward towards RTSE and we can't wait to be able to build upon it more!
(Server hosts will need to generate modded biomes for them to show up for players)

- Added a Chat System!
Chat is back!
This time, it's better than ever. You can now send messages, type commands in chat as an admin and send private messages to other players.
The chat is stored server-side, so it doesn't clear when you re-join. Admins and (future roles) will also have different name colorations.
We're also currently working on faction chat, and intend to expand on the chat system a lot over the coming months.
It'll also let you know if you've disconnected or not.

And some miscellaneous changes:
+ Registering an account will now log you in automatically.
+ Added a transfer command to swap saves between two players.
+ Added a save command for the console to force a player to save. (generally intended for server updates)
+ Added a clear command to clear the console log.
+ Added a backup command to backup world, player and save info.
+ Added a wipe command, so that servers can now be wiped without manual file deletion.
+ Servers will now attempt to save the game before kicking players. (This is to prevent progress loss on disconnect.)

Update: 8 Apr, 2023 @ 2:30pm

Update on 4/8/2023 10:30:31 PM.

[1.13 patch]

Patched factions and faction sites getting duplicated

Update: 6 Apr, 2023 @ 12:39pm

Update on 4/6/2023 8:39:26 PM.

[version 1.13]

Added a server util, to allow a server to save all player data and shutdown.

Update: 5 Apr, 2023 @ 9:57am

Update on 4/5/2023 5:57:45 PM.

[1.12 patch]

Fixed world regen

Update: 4 Apr, 2023 @ 2:29pm

Update on 4/4/2023 10:29:21 PM.

[Version: 1.12]

Added a new faction framework for future RTSE implementation.
Fixed settlements being duplicated on the world map.
Updated Special Thanks.