Barotrauma

Barotrauma

Vanilla Weapons Overhaul (Draconis)
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Update: 11 Jul @ 7:01am

New Weapon: Thermal Harpoon Lance, a high tech fulgurium cored spear that has an improved alloy blade. Each strike releases a burst of thermal energy that burns and even combusts targets.

New Helmet: Improvised Helmet, a very basic budget helmet made out of high density plastic wrapped in ballistic fiber. Considered somewhat obsolete this lightweight helmet has lower physical protection but the thicker material has decent insulation from thermal energy and shockwaves.

Ion pulser ammo source changed from using copper to potassium for Chlorine+Posstassium.

Update: 10 Jul @ 10:46am

quick fix for makeshift bandolier not holding harpoons.

blockade armor has slight husk resist due to its layered armor protection

Jovian Sub Gun rename to go with Sub Gun ammo and Sub Service(pun) pistol description properly denotes it uses subgun magazines.

Spasm gun description denotes it uses Dementonite Spasm rods for those who were confused or didn't type Spasm into fabricator.

Automatic rifle is slightly further back so it is in the characters shoulder better.

Update: 5 Jul @ 8:06pm

pressure stabilizer was set to autoinject on jovian armor due to old testing, removed due to wasting pressure stabilzer.

Update: 5 Jul @ 2:33pm

whoops well that happened slight changes and fixes whatever

Update: 30 Jun @ 11:25pm

After testing and balance Laser weapons are going to advanced part kit due to their advanced nature.

Charge packs will require an additional copper to recycle.

Very rare Regulator Laser Carbines can be found, but not crafted/bought. They exhibit a melding of advanced laser weapons and alien technology by an unknown party.

Update: 28 Jun @ 5:43pm

dropped new laser damage, was too high at masterwork

Update: 27 Jun @ 4:50pm

hotfix for laser charge pack having laserammofuel tag for laser bore/cauterizer

Update: 27 Jun @ 8:43am

Added new Standard issue Laser Rifle and Pistol VERY high ammo and share interchangeable charge pack ammo but have different damage and pistol/rifle talents take fulq to make but not parts kits

Update: 17 Jun @ 10:42am

Added Scope support to all Rifles and Most Carbines

Burst Carbine and Breacher did not get them due to their excessive recoil.

Update: 12 Jun @ 4:04pm

description and restrictions on bandolier were incorrect.