Stellaris

Stellaris

Anti-Robot Uprising Firewalls for Primitives
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Update: 19 May @ 10:56am

Checked for 4.0.10- still relevant!

Update: 21 Nov, 2024 @ 7:07am

Checked for 3.14 - it is still relevant, and still works!

Update: 13 Sep, 2024 @ 5:31am

Checked for 3.13 - it's still relevant and still works!

Update: 7 May, 2024 @ 9:18am

Updated for 3.12!
Nothing relevant has been changed and this mod should still a solid choice for anyone who doesn't want our Pre-FTL's to have Machine Uprisings (which will [un]fortunately always be Gestalts- We can't get Individualist Machines from Uprisings yet!)

Update: 27 Feb, 2024 @ 8:11am

Updated for 3.11!
Now that the devs prevented it from happening more than once it's arguably not that much of an issue anymore, but this mod can still help if you simply don't want any Robot Uprising events at all (since it's still a 1/3 chance of Pre-FTL's dying on the finish line if you've been observing them for a while or revealed yourself).

Update: 16 Nov, 2023 @ 8:32am

Updated for 3.10.
Nothing in regards to Primitives was changed so the issue persists.
Just some minor tweaks and the updated version number.

Update: 8 Sep, 2023 @ 12:23pm

Updated for 3.9, and is still an issue for Early Space Age civs.

Update: 13 May, 2023 @ 2:28pm

Updated for 3.8

Update: 17 Apr, 2023 @ 4:05am

Update: 17 Apr, 2023 @ 3:30am

Changed on_actions overwrite to compatibility-friendly single event overwrite.

Not sure why I didn't just do that to begin with...