Fraymakers

Fraymakers

Lightbulb
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Update: 19 Feb, 2024 @ 8:41am

1.1.4

* Added custom AI by "Gaming". Workshop link: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142804658&searchtext=
* Adjusted ECB's for forward and back air.
* General misc changes to make the character's moves feel better
* Added cool gifs to description

FORWARD TILT
(/) Launch angle 28 --> 30 (Sweetspot only)

DOWN TILT
(-) Launch angle 93 --> 91

UP AERIAL
(-) Hitbox start frame 6 --> 10
(-) Animation end frame 46 --> 51

FORWARD AERIAL
(/) Adjusted animation. Both hurtboxes and hitboxes are smaller as a result.
(/) Reworked hitboxes to better match the motion.

DOWN SPECIAL:
(+) Landing lag reduced.
(/) Removed random hurtbox from the projectile.

SIDE SPECIAL
(/) Added sound effect when starting.
(-) Superarmor start frame 19 --> 35
(+) Animation end frame 117 --> 114
(/) Falls sligtly less while on the attack
(+) If used on air, retains a bit of extra horizontal speed for better movement

Update: 25 Jan, 2024 @ 8:24am

1.1.3
- Fixed a small Vfx Layer issue with airdash land animation.
- Added small post drawings that will show up on Drake_Waffle's Miiverse Stage. There's 10 of them!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3142085112

Update: 29 Dec, 2023 @ 8:36am

1.1.2
- Fixed a critical issue.

Update: 29 Dec, 2023 @ 8:27am

1.1.1
- Fixed an issue where the balance changes "apllied" on April 4th 2023 didn't take effect. They now do, 8 months later. :(
- Fixed warnings related to the "layer:"behind"" change done in the game a few patches ago.
- Fixed several effects not applying on the character's back.
- Fixed several code mistakes that show errors on console after doing certain animations (these didn't affect gameplay).
- Lowered volume of "Ding" sound effect.
- Added 6 additional costumes!
- Additional balance changes to both character and assist:

*CHARACTER

NEUTRAL AIR
(-) Hitbox lasts 2 less frames and 2 addiitional frames of endlag added.

BACK AIR
(/) Hitbox lasts 1 more frame and 1 more frame of endlag added.
(+) Knockback growth increased from 58 to 60.

NEUTRAL SPECIAL
(-) Endlag when failed extended by 5 frames.

UP SPECIAL
(-) Up special no longer has damage armor.
(/) Fixed up special not doing a short vertical boost at the end when initially performed on ground (now matches its aerial version).

*ASSIST
Assist rework since it is really bad.

(/) Weak part of the attack removed.
(/) Spawns higher (hitbox should now cover your position).
(+) Attack is 2 frames faster.
(+) Hitbox slightly bigger.
(+) Damage to charge decreased to 100 to 110.
(+) Damage increased to 20 from 18.
(+) Base Knockback increased to 50 from 45.
(+) Knockback growth increased to 55 from 50.
(/) Hitstun now has a set amount of 40.

Update: 4 Apr, 2023 @ 2:57am

1.1.0

- This mod now includes an assist version of the character! The Lightbulb assist performs a delayed but powerful spike attack on your current position. Use it to finish up your opponent!

- Made some "final" balance changes.

(/) Horizontal speed after jumping from a ledge slightly increased.
(/) Vertical speed after jumping from a ledge slightly increased.

FORWARD TILT
(+) Movement boost increased.

DASH ATTACK
(-) Damage from 9 to 8.
(+) Base knockback from 64 to 65.

BACKWARDS AERIAL
(+) Hitbox start frame from 9 to 8.
(+) Hitbox slightly increased.
(+) IASA start frame from 40 to 39.

DOWN STRONG
(-) IASA frames removed.

DOWN SPECIAL
(-) IASA start frame from 49 to 50 (Air version only).

FORWARD THROW
(-) Knockback growth from 68 to 65.

Update: 2 Apr, 2023 @ 8:07am

1.0.1

- Made some balance changes (below), and updated the workshop page to look nicer!

JAB 3
(+) Base knockback from 56 to 60.
(/) Angle from 37 to 42.

FORWARD TILT
(+) Gives a small boost.
(+) Damage of sweetspot from 5 to 6.
(+) Base knockback (Sweetspot: from 60 to 65, Sourspot: from 50 to 55).
(-) IASA start frame from 27 to 29.

DOWN STRONG
(/) Angle from 68 to 58.
(+) Knockback growth from 73 to 75.
(-) Self damage from 6 to 7.

NEUTRAL AIR
(-) Damage (Sweetspot: from 8 to 7, Sourspot: from 6 to 5).

FORWARD AIR
(-) Base knockback from 70 to 68 (Sweetspot only).

NEUTRAL SPECIAL
(-) Counterattack is now shieldable.
(+) Base damage from 5 to 7.
(+) Knockback cap from 150 to 170.
(-) Knockback growth from 65 to 60.

SIDE SPECIAL
(/) Last hit knockback cap from 90 to 115.
(/) Last hit angle from 40 to 45.

UP SPECIAL
(-) Damage armor from 12 to 10 damage.
(+) Knockback growth from 55 to 60 on air version (Same as ground version).

DOWN SPECIAL
(+) Projectile horizontal speed from 10 to 10.5.

BACK THROW
(/) Angle from 150 to 145.

FORWARD THROW
(+) Base knockback and knockback growth from 60 to 68.

Update: 1 Apr, 2023 @ 7:00am

1.0.0

Happy April Fools!