A Hat in Time

A Hat in Time

Shadow Outfits!
Showing 1-10 of 34 entries
< 1  2  3  4 >
Update: 11 Jan @ 12:51pm

Update 3.2 by Shararamosh:
1. Added Shadow Materials for Brewing Hat's concoction and Speedrun Kid's Hat timer.
2. Fixed unintentionally replacing Brewing Hat's vial Material with standard Shadow Material.
3. Lowered mod file size by removing -FASTCOOK cooking option.

Update: 11 Dec, 2024 @ 3:17pm

Update 3.1:
1. Small changes to how Shadow Outfits script creates HeartMesh, StatueFall and SphereDwellerMesh when Online Player is missing them.
2. Added support for Online Player's Dweller Mask Eyes that may have been replicated by Online Party Cosmetic Items mod.

Update: 25 Jul, 2024 @ 12:23pm

Update 3.0:
1. Added Shadow variant of Gold Kid's Hat.
2. Shadow Outfits now give Shadow Puppet face to Players that are neither Hat Kid, nor Bow Kid.
3. Small fixes.

Update: 23 Jul, 2024 @ 6:22am

Update 2.9: Snatcher's concoction now replicates Player's scale.

Update: 20 May, 2024 @ 11:54am

Update 2.8: Added Snatcher's concoction as replacement for standard Brewing Hat's concoction when having any Shadow Outfit equipped.

Update: 11 Apr, 2024 @ 1:54pm

Update 2.7:
1. After Gears for Breakfast has confirmed they don't plan on adding Hat_Weapon_Umbrella's ShaftMesh and OpenMesh, Hat_PlayerCustomizable's CustomizableMeshes and Hat_GhostPartyPlayer's WeaponMesh to GetMyMaterialMeshComponent function call result, I have decided to return applying Shadow Outfit Materials to these MeshComponents by using Dye's AddAdditionalMeshes function. The function was tested to work fine with both standard Players like Hat Kid and with Playable Empress that restricts what MeshComponents should be dyed.
2. Shadow Outfits can now apply Shadow Materials to Online Party Players' Cosmetic Item Actors.
3. Removed restriction placed on applying Special Shadow Materials by direct Apply and Removed function calls.

Update: 18 Mar, 2024 @ 4:19pm

Update 2.6:
1. Online Players Shadow Outfits visuals are no longer updated while the game is paused.
2. Shadow Materials are no longer applied to MeshComponents not included to result of GetMyMaterialMeshComponents function call. This is done for Players that want to restrict Dyeability to only certain MeshComponents (like Playable Empress, for example). Because of that, sadly, the following Meshes can no longer have Shadow Materials (at least until devs update respective GetMyMaterialMeshComponens functions):
a. Shaft and open Meshes of Player's Umbrella (Hat_Player and Hat_NPC_Player).
b. Weapon Mesh of Online Player (Hat_GhostPartyPlayer).
c. Player's Customizable Meshes (Hat_PlayerCustomizable).

Update: 15 Jan, 2024 @ 3:27pm

Update 2.5:
1. Switched from comp.HiddenGame to !comp.ShouldComponentAddToScene() check when checking if MeshComponent is hidden.
2. Restricted Online Players to only get StatueFall Materials updates in GameMod's Tick.

Update: 28 Nov, 2023 @ 6:27am

Update 2.4: Switched from GetNumElements() to Materials.Length in loop cycles that reset Materials.

Update: 25 Oct, 2023 @ 2:36pm

Spooky Month Update 6.6.6 (2.3): Added support for more Expression Components from Altiami's Online Party Expressions mod.