Barotrauma

Barotrauma

Hunger and Thirst V1.3.0
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Update: 20 Apr, 2023 @ 6:36am

Another big update:

Now you can become fully self-sustainable without needing to buy any food if you are lucky enough to get the right seeds and have enough space.

Added 2 new plants: potatoes and olives.
Potatoes- simple can be cooked or made into chips
Olives-You can now make your own cooking oil

This update brings the start of a new fishing mechanic by adding fishing nets.
Place them outside the sub (attached to the decor) and you will passively catch fish every 3 minutes.

Added a new food/thirst item that being the MRE/Canteen for those who want to roleplay military themes.

Added recipe for food crate, it now deconstructs into steel.

Raised hunger/thirst rate a bit.

After this update progress toward a texture overhaul will start soon.

Update: 15 Apr, 2023 @ 8:31am

Balance update, making bigger crews easy to manage.
The food/thirst rate decreased from 30(0.05) to 18(0.03) per 10 minutes.
Lowered the hunger/thirst threshold for "treatment" to ~65 so now AI should feed you sooner.
Lowered food prices to previous values, now basic food is below 300 with discounts.
Increased stack count by 2, basic food up to 6, cooked/water jugs, etc., to 3.
Changed cooking materials to non-edible so you don't need to worry about the AI drinking cooking oil: CookingOil, QualityCookingOil, Sugar, Rice.
Made Pie cheaper to make you can craft 5 of them using Peaches.
Changed names/ descriptions of some items.
Fixed water jugs recipe being in the normal fabricator, now it's in the medical one.
Added custom crate for food to arrive in.

Update: 13 Apr, 2023 @ 2:31pm

Update: 13 Apr, 2023 @ 2:24pm

Update: 13 Apr, 2023 @ 2:47am

reverted hunger/thirst rate, made finding food much common as such

Update: 12 Apr, 2023 @ 11:50pm

Fixed weed prices so you gain more from processing.

Update: 12 Apr, 2023 @ 2:41pm

Another big update to solidify workflow and mod management.
This is a sustainability update to make the experience flow better and give the ability to self sustain later in the game and solidify the overall idea of food management/casual gameplay.
Added 5 new plants:Apple,Oranges,Wheat,UpBeet,Weed.
You can now sustain your Hunger indefinetly if you farm Wheat and UpBeet them.
Water juggs have been expanded now you can buy empty ones (or just drink the ones you have) and fill them with europa water to be purified (warning:Europa water tastes bad).
Merchants have been solidified outpost,medical,city are the ones who sell you goods from basic to expensive.
You can now craft and sell joints and jointpacks for a lot of profit or use for yourself.
Food items have been made harder to aquire in wrecks but this is to balance with a lot of spawnpoints overall in subs + other mods loot.
Lowered the food/thirst gain rate by more than half now similar to NEEDS rate.
Managed to lower filesize to around 2.2mb (lower than the previous even with extra items!) by adopting sprite sheets, some items have 1pixel lines but thats the price to pay for space.
New theme for the mod as well.

Update: 11 Apr, 2023 @ 7:59am

fixed a issue with tea and darktea now they give the buffs

Update: 11 Apr, 2023 @ 5:58am

Fixed Bread and rice incorrect durability values, and replaced coffe with coffee.

Update: 11 Apr, 2023 @ 3:05am

Made the icons strat out green then fade out to red.