Rivals of Aether

Rivals of Aether

Yooka & Laylee
Showing 11-20 of 23 entries
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Update: 24 Jun, 2023 @ 3:06pm

v1.12

A bunch of Abyss Runes were broken, this should fix them and allow you to use them all.
Added win quote compatibility for Papa Louie, Dancing Banana, The Noise, Jetie and Anthem DE

Update: 29 May, 2023 @ 7:56am

v1.11

Hotfix to ensure that tap jump cancelling Dash Attack stops the rolling sound effect.

Update: 16 May, 2023 @ 9:28am

v1.10

Full suite of Abyss Runes added.

FSpecial no longer has Whifflag

DSpecial(Fire Breath) no longer has Whifflag

NSpecial now has Whifflag but to compensate the amount of endlag has been reduced for these moves.

Update: 10 May, 2023 @ 9:52am

v1.9

A previously advertised change to startup for Flame Breath not actually implemented. With this patch it has now been properly implemented and Flame Breath has a 10 frame startup instead of 7.

Win quote for defeating Lilac now works with the new Lilac that just came out.

Added Abyss Rune that makes bomb berries twice as fast, akin to what they were on release day before they were nerfed to be half distance.

Added Steve compatibility.

Update: 3 May, 2023 @ 4:40am

v1.8

Oops. DSpecial changes didn't go through correctly, creating an infinite stun lock between bloom and fire. This has now been fixed.

Added another Abyss Rune, this one increases the amount of time you can hold fire breath for.

Update: 2 May, 2023 @ 5:21pm

v1.7

Yooka and Laylee now have Abyss Runes, not many but its a start. Check out Abyss mode to see what they do, they only have low level runes at the moment.

Buffs:
Bair Endlag: 11 > 10
Fair Tipper KBG: .7 > .75
Dair (Spike) Hitbox Active Frames: 2 > 3
Dair (Spike) KBG: 6 > 6.5
Fstrong Hitbox (Final) Size Increased
Ustrong Multihits Now Untechable
Ftilt BKB: 6 > 6.5
Dtilt Endlag: 10 > 8
Dtilt Hitbox Raised
Uptilt (Upper) Hitbox Size Increased
Fspecial Hitbox Sizes Increased and Lowered
Dspecial (Flame Breath) Is Now Untechable
Dspecial (Flame Breath) Window Timer Reduced: 18 > 12
Dspecial (Flame Breath) Now Has 0.5 SDI Multiplier
Dspecial (Flame Breath) Angle: 50 > 65
Dspecial (Flame Breath) BKB: 4 > 3
Dspecial (Flame Breath) Uspec Interaction Now Has Angle Flipper 9

Nerfs:

Nspecial Starting Frame: 13 > 14
Nspecial Size Reduced Slightly
Nspecial (Dthrow) KB: 6/.5 > 7/.4
Nspecial (All Throws) BHP: 4 > 7
Nspecial Can No Longer Be Fast-Falled While in Grab
Up Air Endlag: 10 > 12
Changed Fair tipper Hitbox and removed inner hitbox
Fair Startup: 8 > 9
Fair Active Frames: 4 > 3
Fair Tipper Hitpause: 7/.4 > 9/.7
Ftilt Active Frames: 6 > 4
Ftilt Hitpause: 6/.6 > 7/.6
Dtilt Damage: 7 > 6
Dtilt Active Frames: 8 > 4
Dtilt Hitpause: 4/.7 > 6/.3
Uptilt (Lower) Hitbox Removed
Dspecial (Flame Breath) Starting Frame: 7 > 11
Dspecial (Flame Breath) Damage: 3 > 2
Dspecial (Flame Breath) Uspec Interaction Damage Reduced from 3 per hit to 1 per hit *the big one still has 5 per hit*
Dspecial (Flame Breath) Uspec Interaction Now Has 1.5x SDI Multiplier
Dair (Spike) Hitpause: 6/.45 > 7/.6

Changes:

Fstrong Hitbox (Final) Shape Changed to Circle
Dtilt Hitbox Shape Changed to Rounded Rectangle

Changed win quote when you defeat Banban.
Added Ciphernyan, Veemon and Renamon to the default compatibility list. Reminder that you can make your own win quotes for this character by putting laylee_win_quote in your init.gml files.

Update: 23 Apr, 2023 @ 12:36pm

v1.6

Buffs:
Dtilt Startup 8-> 7
Dtilt Endlag 12 -> 10
Dair Spike Scaling .4 -> .6
NThrow Base Knockback 6 -> 7
FStrong Startup 21 -> 18
Added Angle Flipper 9 to second hit of Fstrong
Last Hitbox of FStrong is now bigger
USpecial Cooldown now only applies when setting up a boom bloom and is not reset when you hit the bloom again.

Nerfs:
DStrong hitbox length 7 -> 4
NSpecial Endlag 20 -> 25
FStrong active hitbox period of time 21 -> 12
Dash Attack can now only be cancelled on hit or if Yooka is offstage (experimental change, may revert this if this makes the move less fun.)
Additional launch speed of enemies from hitstun from boom blooms has been cut a bit with a harsher speed divide.
Added an extra frame of animation to Jab which plays out in a 4 frame window before jab 2 comes out to make it easier to parry. Jab 2 is now 4 frames longer as a result.

Added more detail to Yooka's teeth in every sprite that they are in.
Completely redone the mouth movement in sprites where Yooka opens his mouth to make this motion more natural.
Completely resprited UStrong so that it has Yooka turn towards the camera during it, making for a most distinctive pose than the rest of the kit.
Added extra teeth to the idle to help smooth out the mouth animation making the sudden appearance of teeth less jarring.
Added Dracula compatibility.

Update: 15 Apr, 2023 @ 10:43am

v1.5

Recoded the way that USpecial booms launch opponents, this is to fix a glitch where the opponent could be launched offscreen at 0%
USpecial Priority 8 -> 5
There is now a 15 frame window where USpecial cannot launch opponents. This is reset when someone else hits the barrel so you cannot launch multiple opponents in quick succession.
USpecial can now be hit by opponents, takes two hits to break. Launched opponents will still break the bloom.
USpecial article hits now properly flip Yooka if launched horizontally. They do not flip opponents so that it doesn't mess with their ability to recover properly.
USpecial cooldown is reset when Yooka lands and is no longer reset when splatting against a wall, unless you are in the middle of an attack animation.
USpecial launch distance buffed a bit in light of this new formula.

DStrong is no longer grounded only,
Angle Flipper 8 -> 6

Fixed Etalus' win quote stretching outside the text box and changed the spelling slightly (though apparently The Jank doesn't even know how to spell it).
Added win quote for The Beheaded and also added the Workshop versions of Base Cast characters to be compatible with win quotes"

Update: 13 Apr, 2023 @ 4:45am

v1.4

Ftilt Knockback Scaling .6 ->.7
Dtilt Angle 361 -> 80
Dtilt Knockback Scaling .7 -> .4
Dash Attack can only be jump cancelled 4 frames after the hitbox comes out and onwards
Prat land Time 20 > 10 (This was never changed when I changed them from a lightweight to a medium weight, oops)
DStrong changed to only hit grounded opponents (This should also make UStrong the more useful aerial Strong option)
Uair Damage 9 -> 7
Uair Base Knockback 7 -> 6
Uair Knockback Scaling .6 -> .7
Fair Sweetspot Knockback Scaling .6 -> .7
Bair Hitpause 3 & 4 -> 6 & 6
Bair Angle 130 -> 120
Horizontal speed on grabbed opponents is removed if the grab time runs out.
Removed the grab identifier to ensure that unthrown opponents are released from hitstun and avoiding the Hitstun land sound effect playing multiple times.
NThrow Angle 150 -> 135
Fthrow Base Knockback 6 -> 7
Fthrow Base Hitpause 4 -> 5
Dthrow Knockback Scaling .7 -> .5
Cancelling FSpecial now ends the spin sound effect (while the cancel tech was not originally intended its really cool so I'm keeping it)
Bombberry DSpecial Cooldown 20 -> 90

Added Sora to the list of default compatible characters because Rix/Byeah is too lazy to do so.

Update: 12 Apr, 2023 @ 2:30pm

v1.3

Fixed a major bug regading Olympia's Crystal Stun which doubled the size of Yooka permanently.
Fixed the lack of a hurt sprite not being displayed while Yooka and Laylee are crystalized.
Fixed the CSS not scrolling properly when exiting back out.
Ftilt Damage 7 -> 8
Ftilt Knockback 5 -> 6
Utilt Base Knockback 5 -> 6
Fstrong Hits 1 and 2 base knockback 8 -> 5. Also both hits have 1x Hitstun multiplier. Hit 2 Angle changed to 75 to ensure it goes into hit 3 with Angle Flipper 9 removed on second hit only.
Last hitbox of UStrong is no longer untechable
All Nair hitboxes have angle 65 now.
All Fair hitboxes are now angle 45.
Uair Startup 10 -> 6
Uair Endlag 6 -> 10
Bair Base Knockback, 4 and 5 -> 7 and 7
Dair startup, 22 frames to 14 frames and animation frames cut in order to facilitate this.
NSpecial Startup 9 -> 12
Yooka now holds grabbed foes with his tongue for 20 frames instead of 100 frames.
Fthrow Angle 30 -> 45
Uthrow, Knockback scaling .7 -> .5
FSpecial has a vertical speed clamp during startup to prevent Yooka and Laylee from falling too much
All hits on FSpecial are now untechable.
Scorchberry DSpecial length halved from 180 frames to 90 frames.
Bombbery DSpecial startup 6 -> 10.
Bomberry DSpecial projectile speed 8 -> 4
USpecial Startup 6 -> 14 (This is now closer to the startup of Maverick's DSpecial)

Added Banban to the list of default compatible characters with Yooka and Laylee's win quotes