Victoria 3

Victoria 3

Industry Expanded Core v13.0 [BETA 4]
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Update: 16 Dec, 2024 @ 1:58am

v12.2
Additions/Significant Changes
-Added new PM: Intensive Grazing Ranch for Livestock Ranches. It allows to get more fertilizer. "Fertilizer Gathering" PM was slightly nerfed in respect to vanilla.
-Added MAPI to public transport PMs in urban centers to encourage using them.
-Added MAPI to Railways and Road Networks. The better the PM, the higher the modifier. You now have to improve actual infrastructure more to get MAPI, rather than only researching society techs.
Tweaks/Fixes
-Actualized training rate for three first training PMs (it's slightly lower now).
-probably fixed compat issues with paper mills? i need feedback about that
-Added pollution generation for High-Speed Diesel Trains.
-Removed pollution generation from High-Speed Electric Trains.
-Goods like Tea, Tobacco, Liquor and similar mass consumed goods can now provide up to 100% of the supply share.
-Removed/Reduced MAPI from the following technologies: Railways; Paved Roads; Joint Stock Companies; Urban Planning; Corporate Charters; Investment Banks

Update: 7 Dec, 2024 @ 5:08am

Update: 7 Dec, 2024 @ 5:07am

v12.1
Additions/Significant Changes
-Wine production PMs for Distilleries now produce more wine in exchange to producing less liquor.
-Luxury Furniture Production Focus PM is back.
-Reworked Textile Mills luxury clothes production again.
Tweaks
-Wine can now have higher supply share.
-Fixed "No Dyes" PM in textile mills icon being colored as a secondary PM.

Update: 3 Dec, 2024 @ 9:07pm

Update: 3 Dec, 2024 @ 7:22pm

Update: 3 Dec, 2024 @ 4:55pm

v12.0
Additions/Significant Changes
-Victoria 3 v1.8 compatibility.
-Nerfed various power bloc principles (were these numbers sane???).
-Removed Luxury Textile Mills, luxury clothes is back to regular textile mills, but you can alter regular/luxury ratio (currently max ratio with top PMs is 50/70 respectively).
-Removed base 0.5% wealth education access (vanilla doesn't have it now).
-Goods shortage penalty threshold is now the same as in vanilla to help AI not dying.
-Pop growth is now slightly higher for lower SoL.
Tweaks
-Increased Rice Farms profitability from fertilizers. Reduced max grain output.
-Increased grain farms profitability.
-Slightly adjusted pop needs.
-Tweaked migration modifiers from country ranks. (from Grey's Soft Pop Adjustments)
-Removed some political tweaks in spite of the reworks of 1.8.

This is only the first part of the v12.0 update. New stuff will be coming in nearest updates.
Please report any bugs or ANYTHING that might seem like unintended behaviour. Please!
Игроки на Великом и Могучем, сообщайте пожалуйста о багах локализации.

Update: 4 Oct, 2024 @ 7:49am

v11.7
Production
-Reworked Oil Rigs PMs and added a new top PM - Modern Derricks.
-Reworked Road Network PMs
-Reworked Railroad PMs
-Diesel Pumps PMs for mines now use refined fuel, instead of oil.
-Dynamite for Gold Mines now actually increases gold output.
-Tweaked Oil Refineries PMs.
-First PM for Arms Industries now uses wood instead of hardwood.
-Fixed unability to focus on luxury furniture using Home Appliances PM in furniture workshops.
-Fixed automation for grain farms could reduce employment by more than possible.

Population
-Cultures now get obsessions with 30% goods overproduction, instead of 75% (from Grey's Soft Pop Adjustments)
-Increased obsession spawn chance (from Grey's Soft Pop Adjustments)
-Reworked pops job satisfaction. Pops with higher SoL than expected will now have much higher job satisfaction. (from Grey's Soft Pop Adjustments)
-Cultural communities now take longer disappear. (from Grey's Soft Pop Adjustments)
-Pops will be less likely do emigrate from low populated states. (from Grey's Soft Pop Adjustments)
-Decreased unnecessary pop migration. (from Grey's Soft Pop Adjustments)
-Unemployment affects migration attraction more. (from Grey's Soft Pop Adjustments)
-Starving pops will be more likely to mass migrate. (from Grey's Soft Pop Adjustments)
-Increased pop consolidation

Update: 1 Oct, 2024 @ 9:19am

v11.6
Production
-Reworked Radio production.
-Added new production method for Furniture Manufactories: Home Appliances. PM is unlocked by researching Dough Rollers (previously almost useless tech).
-Reworked Munition Plants, now able to produce ammunition without explosives or/and lead.
-Added +5% throughput to Chainsaws PM.
-Fertilizer Production in Livestock Ranches can now be disabled/enabled independently from base production method.
Trade
-Decreased trade route convoy usage by 40%.
-Trade route max level increased.
-Slightly increased Industrial Port convoy production (175 > 180)
-Increased Modern Port convoy production (200 > 240)
-Other improvements to trade routes.
Country & Revolutions
-Increased max innovation investment cap from literacy (180 > 200)
-Slightly increased both mortality and birth rate to increase workforce %tage change speed.
-IGs that lost in a revolution now get an influence debuff for 20 years, instead of 10.
-Secessions of the same culture now have a cooldown of 10 years, instead of 5.
-Revolutions now get less states with low support.
-Demobilization/Remobilization cooldown reduced from 90 to 30 days.
-Church and State laws now give political strenght to clergymen instead of clergy IG (except Atheism).
-Reworked Secret Police insitution pop attraction/strenght effects.
-Army Model now gives political strenght to pops instead of IGs.
Other
-Fixed Iron Mines auto-expansion.
-Removed Education Access from Privately Funded Secondary Education.

Update: 24 Aug, 2024 @ 7:36am

v11.5
-Added "Densely Forested Area" to Indochina.
-Fixed Power Blocs railway PMs were not available.
-Reduced goods shortage penalty threshold (shortages will be easier to handle)

Update: 24 Jul, 2024 @ 3:18pm