Battlezone 98 Redux

Battlezone 98 Redux

The Battle Zone (BZ Intro Inspired Mission)
Showing 1-7 of 7 entries
Update: 25 Apr, 2023 @ 6:58pm

Put a much better Earth texture in the sky, and at the same position as the intro had.

Update: 21 Apr, 2023 @ 8:51pm

-Fixed fail condition for MUF

Update: 16 Apr, 2023 @ 12:35pm

-wait time to 10 secs at beginning
-turret with custom non-firing shadower so it fires from a distance, more cinematic
-tug/apc are friendly but "hover" class so dont use offensive slot
-"im in trouble" cutscene begins faster
-MUF deploys faster

Update: 15 Apr, 2023 @ 11:18am

-Changed boolean trigger for G1 tank to explode from M.camera4 to M.ambushcamstart because M.ambushcamstart will always be true after the trigger unlike camera4 if it ends or is skipped.

Update: 15 Apr, 2023 @ 11:00am

-Changed G1 tank to follow hangar in mid instead of a path, in case it for some reason doesnt finish the path
-Removed CameraCancelled options so you can't skip the well timed cutscenes
-Removed a duplicate G1 GetHandle command that was redundant and not needed

Update: 15 Apr, 2023 @ 4:42am

-Updated objective text to be left aligned and more simplified.

Update: 15 Apr, 2023 @ 4:14am