Barotrauma

Barotrauma

Round Nose
Showing 11-20 of 32 entries
< 1  2  3  4 >
Update: 16 May, 2023 @ 1:16pm

Forgot to Link the Cargo Room's Pneumatic Shaft with the Constructor. Done now.

Update: 16 May, 2023 @ 1:11pm

NEW FEATURE: Added Pnumatic Transfer Pipe from Engineering to Gunnery, with an extra acces shaft in Cargo. Objects can now be transfered between these 3 sections instantaniously and no longer require lots of climbing.


Raised all objects inside the Engineering and placed a platform beneath.

Swapped positon of the two Steel Cabinets inside Engineering for better access.

Swapped positon of Fabricator and Deconstructor inside Engineering for better access.

Update: 15 May, 2023 @ 7:18pm

Fixed AI Pathfinding issue with top Docking Port.

AI would have trouble moving between the sub and outpost.

Moved the Hatch waypoint a little to the bottom so it's now green and indicated as an inside hatch. Problem fixed.



PS: I hate the AI waypoint system. It breaks if the waypoint is off by milimeters.

Update: 14 May, 2023 @ 6:27am

Added Text Display in Command to show remaining fuel in reactor.

Added Status Monitor on top of Submarine Ammo Shelves.

Raised the Engine further up from the ground to decrease water damage.

Update: 14 May, 2023 @ 6:10am

Made the top Dock Access room a little smaller.

Also made the Top Airlock smaller.

Update: 12 May, 2023 @ 3:11pm

Increased Bottom Airlock's Motion Detector X size from 90 to 100.

Update: 12 May, 2023 @ 12:25pm

.

Update: 12 May, 2023 @ 9:25am

Update: 10 May, 2023 @ 5:26pm

Increased Engine Force by 50 (550 to 600)

Rotated the Railgun Shelf by 90 degrees to face right and added Support Beams around it for decoration.

Update: 10 May, 2023 @ 1:26pm

Silly me! After rewiring some components, I had forgotten a few important things.


Wired the top Docking Hatch to batteries and directly to one of the Junction Boxes.

Added Toggle Buttons for Batter In and Battery Out.