Barotrauma

Barotrauma

Round Nose
Showing 21-30 of 32 entries
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Update: 6 May, 2023 @ 2:47pm

Bottom hatch can now be used to Dock.

Bottom hatch will now close when there is no one near it.

Update: 6 May, 2023 @ 1:58pm

Top hatch can not be used by personal to exit, along with the airlock of course.

Added small pump to airlock access

Update: 27 Apr, 2023 @ 5:50pm

Elevated each gun from its wall for better view

Added id tags to Mechanic and Engineer spawn

Moved Mechanic spawn from Engineering to Cargo

Moved all weapon Loaders and Periscopes a little to the right so bots can operate left gun without falling through the hatch

Added a second Air Vent to Gunnery room

Update: 26 Apr, 2023 @ 9:02am

Made all outside fins smaller

Update: 25 Apr, 2023 @ 6:43am

Improved Waypoints

Made total of ballast tanks smaller so optimal neutral ballast tank is now 0.3838 (from 0.3636) which is closer to 0.5 and results in less yo-yoing when holding position.

Added Railgun Shelf

Update: 19 Apr, 2023 @ 3:05pm

Replaced Smal Cabinet in oxygen room with Medium Cabinet.

Update: 18 Apr, 2023 @ 4:51pm

-Fixed some of the waypoints and path finding
-Added more Wall Cabinets
-Moved bottom gun to the left and Decoy Tube a little to the right
-Made the Discharge Coil's Motion Sensory range Smaller (in Y)

Update: 17 Apr, 2023 @ 4:56pm

Update: 17 Apr, 2023 @ 9:34am

Update: 17 Apr, 2023 @ 9:07am

Left only 4 suits on board and removed the rest.
Removed 1 coil ammo, leaving a total of 3.
Removed all oxygen tanks and glow sticks inside small cabinets.
Removed some medical stuff from medical cabinet and guns from gun locker.