Oxygen Not Included

Oxygen Not Included

Darkness Not Excluded
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Update: 28 May, 2023 @ 7:14pm

v1.3.2

Added an option to enable darkness while in sandbox mode

Update: 27 May, 2023 @ 8:32am

v1.3.1

It should now be more reliable at revealing only the space biome when you enter space the first time.

Update: 26 May, 2023 @ 10:17pm

v1.3.0 — Fixes!

This release fixes a lot of the things y'all have been running into:

* Geyers and other things now spawn as they should as you explore
* Fixed the crash when opening settings
* Dupes no longer turn lights off if a narcoleptic dupe passes out
* Overlays should no longer be doubly dark
* When starting a new game, your initial dupes should no longer have super bright lights

And adds some quality of life improvements:

* Dupes now have to have light on them for a little while (configurable) before it wakes them up
* Once you reach space, all of it is immediately visible

Update: 30 Apr, 2023 @ 10:36pm

v1.2.1

* Fixes a crash when running along side other mods with a slightly older version of PLib

Update: 30 Apr, 2023 @ 6:32pm

v1.2.0 — Options!

New Features:

* Rovers finally get some light, too!
* Dupes no longer lose strength (by default) when it is dim/dark, most stats get dropped only a little, but athletics gets a larger penalty (Lights Out had it right)
* Plants that require darkness can now tolerate a little bit of light (configurable)
* Several buildings gained animated lights (Microbe Musher, Hydrogen Generator)
* You can now change (most) settings while in game: Right click on the toggle darkness button in the top left to view options
* Added multiple settings presets:
* Default: Relatively balanced gameplay
* The Deep Dark: For players wanting a challenging experience: complete darkness & penalties (Thanks to Pryo for all the play testing!)
* Visuals Only: All the vibe without any of the penalties

Bug Fixes:

* Fix several causes of crashes. Should hopefully resolve the frequent crashes that folks were experiencing; apologies!

Update: 24 Apr, 2023 @ 8:20am

v1.1.0 — Light-based exploration

New Features:

* The map is now revealed through light, rather than proximity to your dupes.
* Dupes with mining hats get to see a little deeper into the asteroid.
* There's a button to toggle darkness (top left), in case you need a break.
* When hovering unlit cells, you now see basic details (material/buildings), but you do not see stats (temperature, mass, etc)

Changes:

* Light now reveals tiles 2 spaces away, making it a little easier to know where you are digging.
* Cone lights (mining hats, etc) can now point in 8 possible directions rather than 4!
* Dark tiles have been made a little more visible by default, because you're now revealing less as you explore.

Bug Fixes:

* Dupes in the dark receive a real stat penalty (-5) rather than the lesser penalty (-2). Thanks medkg15!
* Darkness is now disabled in sandbox mode.

Update: 20 Apr, 2023 @ 2:01pm

Initial Release (v1.0.0)