Wildermyth

Wildermyth

Strange Callings
Showing 1-8 of 8 entries
Update: 6 Jun, 2023 @ 7:12pm

v0.8
Fixed a bug with Wind in a Bottle where choosing the second hero could result in the wrong hero getting the theme.
Added death handling to Wing in a Bottle.

Update: 4 May, 2023 @ 12:54pm

v0.7
Updated the active star mote abilities to display the number of star motes (uses) in the corner of the button.

Update: 28 Apr, 2023 @ 5:35pm

v0.6
Fixed the 'staggered' status effect.
Added a mortal choice event for cogsmiths.

Update: 26 Apr, 2023 @ 7:27pm

v0.5
Reduced DEE-K01's overall health by 1.

Update: 26 Apr, 2023 @ 1:01am

v0.4
Slightly increased DEE-K01 taunt range.
Removed "Potent Interfusion" Artificer ability and added "Recycle": If the artificer is interfused with DEE-K01 when it is destroyed, it refunds the deployment (DEE-K01 can be deployed again).
"Reflect Damage": Fixed a bug where the ability could cause a crash. Reduced the reflected damage to 1/3 instead of 1/2 incoming damage.

Update: 25 Apr, 2023 @ 1:13am

v0.3
Glimmerstep: Improved visuals.
Illuminate: Fixed problem where it wasn't applying the debuff.
Star's Fury: Improved visuals and implementation. Fixed problem where the buff wasn't showing up when mousing over the hero. Reduced damage bonus to 1.
Star Surge: Reduced star mote cost to 1. Fixed problem where the damage was being multiplied by the number of enemies hit.

Update: 23 Apr, 2023 @ 12:43am

v0.2 Bug fix: Eclipse now properly applies its debuff

Update: 22 Apr, 2023 @ 12:48am

v0.1 - Initial Testing