Wreckfest

Wreckfest

LEGO Indy + Thunder Racers
Showing 1-10 of 10 entries
Update: 4 Jan, 2024 @ 6:29am

Added Racer D, E, F, G, H
Removed A and B since it's now incorperated into the Custom Thunder Racer, C stays for now as it still has the custom skin
AI now only drives the Custom variant in their racing lineup.

*Lively pictures in preview don't have "_raw" prefix so they have lower resolution on Medium or Low graphic option.

Update: 25 Sep, 2023 @ 3:04am

LEGO Indy Racer with several stickers and lively.
Templates for Thunder Racers

*Indy cameras still unchanged from Thunder so some clip quite heavily
*same gearshift problem of engine B
*Thunder C no panels (anarchy in seperation logic)

Update: 18 May, 2023 @ 11:08pm

Thunder C center brick color is returned to original and the sticker is now an actual sticker
Collision spheres of tires moved in 0.2m
Menu pictures of Color/Vinyl adjusted
Spoiler Vinyl added to Thunder C to upcoming map (needed any car for screenshot so noble sacrifice)

*color menu on Thunder C seems bugged even though both name and set order should put them in their proper place
*unnecessary faces on several brick undersides
*lively0 on all 3 redirects to paint 0 instead of using a placeholder lively instead resulting in only RGB Blue working instead of only RGB Black
*No Panels on Thunder C

Update: 2 May, 2023 @ 1:35pm

Thunder A now is NOT metallic when damaged, not sure how that happened it's too early for that I'd reserve that to Custom Thunder

*Collision spheres on the wheels is probably way too much, I expected them to get stuck in eachother like the large Lego cars but they just slightly bump then lose control it's bothersome. For players it's acceptable with the arcade-like driving you lose sense of how hard it is driving a normal car
*Thunder C center brick should not be white it just looks better white with the sticker on, perhaps it's one of the few where the cutout roundness needs to be used

Update: 2 May, 2023 @ 1:27pm

Thunder A now has a _damaged_c5

Update: 2 May, 2023 @ 1:14pm

Color/Vinyl pictures, DGray default paint now hex-accurate, cameras changed slightly, AI now class B only to ensure the B's don't rear end the C's all the time
Thunder A now paintable stripes and yellow driver bricks can be color changed in [Grille], body background black again.
Thunder C Vinyl reset to intended color scheme, main Paint now not darker than without.

Update: 27 Apr, 2023 @ 1:55pm

Got the glass fixed finally.
Racer C got it's center flat recolored.

*no _damaged_n or _damaged_s on the body textures
*Thunder C (Class B AI vehicles) is named Thunder B
*Automatic upshifting problem of Gear 1-3 like the other lego cars. Hard to figure out

Update: 27 Apr, 2023 @ 11:00am

Thunder Racer C (white)
Thunder A vinyl background now black

*Due to Thunder C RGB black bleeding into RGB green (white) green and black was flipped for that car.

*Thunder C center flat should be colored white, like the top sticker

Update: 27 Apr, 2023 @ 6:25am

Thunder Racer B (orange)
Glass50 is now not used from the LRacer Boss7, instead both use their own texture.
Thunder A now has 2 variants with either white (default) or black stripes in case of custom paint jobs, Thunder B uses the green RGB for stripes since it only has 3 colorable things.
Paint 0 removes the roof sticker, [Prop] to remove head sticker manually
UV Templates added (they're .tga so they'll probably be missing in some updates accidentally), can be matched up with the body skin and reference screenshot (Thunder A Mudshield 6 is mirrowed, Thunder B Mudshield 11 is mirrowed, Thunder B 15 is unused it's the empty bumper face on the front where Thunder A has a sticker on)

*Thunder B got extended stickers so they're more smooth transitioning, if I'm converting it into a paint job might aswell (probably gonna have to redo the UV of Thunder A one to do the same)

**Black strip Thunder A has mipmap bleedover of white on it's edges

Update: 26 Apr, 2023 @ 4:36am

-Crazy engine still not optimized, how could it be it's 10x modifier at all times.
-Engines still don't upshift automatically sometimes, must be redzone related.
-Glass 50% is probably too transparent, you can see the miserable glass rendering from most angles.
-Skin is currently not refined, things like text are redrawn from tiny pixels it'll get redone to be smoother
-"Stickers" are currently fully covering the face, not sure I want to turn them into stickers though

*Collision spheres displaced z 0.14m