Rivals of Aether

Rivals of Aether

Squishball
Showing 1-5 of 5 entries
Update: 17 Nov, 2024 @ 2:45pm

v1.4

Upward Tilt
- Changed the Hitbox to be more Accurate to the Visuals

Neutral Aerial
- Endlag Changed from 10 > 14
- Final Base Knockback Changed from 6 > 3
- Landing Lag Changed from 4 > 6

Forward Aerial
- Landing Lag Changed from 5 > 6
- Early Hit Active Frames Changed from 6 > 2
- Late Hit Active Frames Changed from 6 > 8
- Active Frames Changed from 12 > 10

Backward Aerial
- Startup Changed from 8 > 10
- Endlag Changed from 14 > 20
- Landing Lag Changed from 6 > 9

Upward Aerial
- Changed the Hitbox to be more Accurate to the Visuals
- Hitstun Multiplier Changed from 1 > 0.9
- Landing Lag Changed from 6 > 8

Down Strong
- Knockback Growth Changed from 0.9 > 1.05

Neutral Special
- Base Knockback Changed from 9 > 7
- Knockback Growth Changed from 0.45 > 0.3
- Hitstun Multiplier Changed from 1 > 0.6

Upward Special
- Base Knockback Changed from 8 > 7
- Knockback Angle Changed from 80 > 90
- Can no Longer Hitfall

Charged Down Special
- Angle Changed from 40 > 361
- Base Knockback Changed from 12 > 9
- Knockback Growth Changed from 1.0 > 1.2

Update: 13 Nov, 2024 @ 12:08pm

v1.3

Stats
- Knockback Multiplier Changed from 1.1 > 1.2

Jab 2
- Hitpause Scaling Changed from 0 > 0.4

Upward Tilt
- Startup Time Changed from 6 > 8

Dash Attack
- Active Frames Changed from 14 > 8
- Move Length Changed from 20 > 26
- Hitpause Scaling Changed from 0 > 0.5

Neutral Aerial
- Hitpause Scaling Changed from 0 > 0.5

Forward Aerial
- Move Length Changed from 25> 28
- Landing Lag Changed from 4 > 5

Backward Aerial
- Landing Lag Changed from 4 > 6

Upward Aerial
- Base Hitpause Changed from 10 > 7
- Base Knockback Changed from 6 > 7
- Knockback Angle Changed from 90 > 85
- Knockback Growth Changed from 0.4 > 0.5
- Move Length Changed from 26 > 30
- Landing Lag Changed from 4 > 6

Forward Strong
- Base Hitpause Changed from 18 > 10
- Base Knockback Changed from 7 > 8
- Knockback Growth Changed from 0.9 > 1

Upward Strong
- Move Length Changed from 36 > 42
- Knockback Growth Changed from 1.2 > 1.1

Down Strong
- Startup Frames Changed from 13 to 10
- Knockback Angle Changed from 75 > 70
- Knockback Growth Changed from 0.8 > 0.9

Neutral Special
- Hitpause Scaling Changed from 0 > 0.6
- Cooldown Resets on Death

Forward Special
- Base Hitpause Changed from 4 > 6
- Hitpause Scaling Changed from 0 > 0.6

Upward Special
- Base Hitpause Changed from 4 > 7
- Hitpause Scaling Changed from 0 > 0.5

Charged Down Special
- Angle Flipper Changed from 6 > 0
- Down Special Charge Resets on Death

Update: 27 Apr, 2023 @ 1:33pm

v1.2

Literally all I changed was the preview image.

Update: 27 Apr, 2023 @ 12:33am

Squishball v1.1

Balance:
- Squishball will now lose slime charge if any attack is parried.

Fixes:
- Nspecial will no longer give slime charge if it is parried and hits Squishball

Update: 26 Apr, 2023 @ 11:08pm

v1.0