Left 4 Dead 2

Left 4 Dead 2

City of the Dead Redux
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Update: 10 Apr @ 11:19am

- Added missing stringtable

Update: 9 Apr @ 8:24am

City of the Dead Redux L4D2 Changelog: Version 1.8 Hotfix

Map 1:
- Fixed an issue where you could move the camera before the intro was complete
- Added EE checks

Map 2:
- Added EE checks

Map 3:
- Added EE checks

Map 4:
- Added EE checks

Map 5:
- Fixed an issue in which you could become trapped between some objects with no way to get out
- Fixed a god spot in the finale in which no infected could reach you
- Added EE checks

Map 6:
- No changes

Misc:
- Added a check so the easter egg hunt can only be done if you find each hint
- Reduced size of custom graffiti to shrink filesize and combine the VPK into one single file again

Update: 10 Jun, 2024 @ 9:18am

- Fixed an issue with addoninfo.txt which prevented Versus mode working correctly

Update: 12 May, 2024 @ 2:21pm

City of the Dead Redux L4D2 Changelog: Version 1.7 Final

Map 1:
- Fixed an issue where breaking the TV in the bedroom would also break the other TV in the starting apartment
- Fixed an issue in Survival and Scavenge gamemodes where death trigger was not disabled
- Fixed an issue in which you could drop down on to some windows, causing you to get trapped

Map 2:
- Added an extra checkpoint arrow after drop down to better lead players in open area

Map 3:
- Added a glow to the gascans when entering panic event area

Map 4:
- Adjusted gauntlet script to reduce the difficulty significantly (This should allow the event to feel more fair, especially on higher difficulties)
- Fixed an issue in Survival where opening the panic event door would not start the timer

Map 5:
- No changes

Map 6:
- No changes

Misc:
- Split the map up into two files due to Workshop limitations (Steam Workshop only)

Update: 21 Oct, 2023 @ 3:22am

City of the Dead Redux L4D2 Changelog: Version 1.6

Map 1:
- Elevator button now glows when walking past elevator
- Made some minor improvements to the NAV

Map 2:
- Car next to the vent is now an alarmed car
- Added an extra side room near starting saferoom to encourage use of both pathways
- Added extra lighting to improve visibility
- Updated NAV to reflect most recent changes
- Swapped out many overlays for decals to reduce entity usage
- Moved some checkpoint arrows around to better indicate intended path
- Office doors are now open by default to lead players better
- Fixed an issue which caused an overlay to display as fullbright
- Fixed an issue where a double door was not opening together
- Implemented some areaportals for further optimisation

Map 3:
- Added extra lighting to improve visibility
- Adjusted ceiling above bridge in panic event to weaken that holdout spot
- Swapped out some overlays for decals to reduce entity usage
- Opened up some of the railings leading into the large pit for VS play
- Updated NAV to reflect most recent changes
- Fixed an issue in which the death trigger in the pit would not affect Common Infected

Map 4:
- Added extra lighting during the gauntlet event to help visibility
- Added some objects to break up the more open areas
- Adjusted the script for the gauntlet event to make it easier
- Adjusted the position of the laser sights to lessen chances of bots accidentally opening the alarm door
- Raised ceiling in second gauntlet hallway to allow easier grenade throws
- Made some minor improvements to the NAV

Map 5:
- Added a couple of crates on the rooftop
- Added two guarenteed defib spawns in the main building
- Updated NAV to reflect most recent changes

Map 6:
- Blocked off the scaffolding to remove an easy camping spot
- Made some minor improvements to the NAV

Misc:
- Upgrade items now have the potential to spawn on every map in a few various locations (Lasers, M60, Chainsaws, etc.)
- Reduced the amount of bile bombs and defibs that can spawn across all maps
- Searchable bodies now have the +USE glow when you're near them (Suggested by Jugger)

Update: 1 Sep, 2023 @ 8:01am

City of the Dead Redux L4D2 Changelog: Version 1.5 Versus Hotfix

Huge thanks to DannBo for the in depth feedback on Versus and suggestions on how to fix each of the issues.

Map 1:
- Searchable body graffiti is now no longer shown during Versus play
- Added kill triggers to street below whilst in upper apartments
- Added a few more checkpoint arrows to aid player leading
- Fixed an issue in which you could drop directly into the sewers landing on the ladder from the starting room
- Moved some checkpoint arrows to aid player leading

Map 2:
- Added a car near the park vent for Tanks to use
- Added some Infected ladders near offices
- Added some Infected ladders near the car park
- Changed Easter Egg room in office so it is now always unlocked
- Updated NAV to reflect most recent changes

Map 3:
- Added crates in water to make it easier for players to jump out
- Updated NAV to reflect most recent changes
- Improved optimisation slightly

Map 4:
- Fixed an issue which with the NAV which prevented the onslaught event working correctly
- Adjusted a gascan that would not ignite when shot due to being inside a prop
- Changed some of the gascans during the gauntlet event out for oxygen tanks (As suggested by Jugger)
- Removed gascan near the saferoom door in the gauntlet event

Map 5:
- Adjusted radio to prevent scoring system breaking in Versus
- Double Tank wave now uses the metal Tank music from The Last Stand (As suggested by Jugger)

Map 6:
- No changes

Misc:
- Searchable bodies are now disabled when playing in Versus mode
- Easter eggs are now disabled when playing in Versus mode
- Fixed an issue which caused the loading screen names to not display correctly
- Fixed an issue within the missions file in which the VersusCompletionScore was missing for the finale
- Adjusted scoring scaling for Versus in the missions file (Now runs from 400 to 800 increasing by 100 per chapter)

Update: 28 Aug, 2023 @ 12:33pm

City of the Dead Redux L4D2 Changelog: Version 1.4

Map 1:
- Fixed an issue in which the trigger on top of the elevator would not move with it
- Fixed an issue with a door being unlocked even when it is not the currently open dynamic path

Map 2:
- No changes

Map 3:
- Lowered the water level after emerging from the tunnel to prevent stuck issues
- Added an extra ammo pile in the panic event area in the upper floor
- Added some lights into the tunnels to improve visibility and aid player leading
- Fixed an issue where you could see slightly through the floor in the tunnel

Map 4:
- Added ammo pile midway through onslaught event
- Added some gascans at various spots throughout onslaught event

Map 5:
- Reimplemented proper finale script (Was temporarily removed to fix a previous issue)
- Finale now plays final wave music after first wave of finale is completed
- Fixed an issue that prevented the double tank spawn on second wave

Map 6:
- No changes

Misc:
- Removed all unused scripts from VPK

Update: 21 Aug, 2023 @ 1:50pm

- Added missing file

Update: 20 Aug, 2023 @ 5:12pm

City of the Dead Redux L4D2 Changelog: Version 1.3 Hotfix

- Fixed an issue causing the finale to not start properly

Update: 19 Aug, 2023 @ 2:12pm

City of the Dead Redux L4D2 Changelog: Version 1.2

Map 1:
- Changed some glass textures for more suitable alternative
- Changed model of shelves in end saferoom to match Map 2
- Fixed an issue causing a misaligned overlay
- Added death trigger to the top of the elevator
- Adjusted position of throwables in end saferoom

Map 2:
- Fixed a searchable body having no searching audio
- Fixed an issue where the bots would refuse to revive a hanging player near the office ledges
- Changed some glass textures for more suitable alternative
- Added throwables when starting from Map 2

Map 3:
- Added player start to the new saferoom
- Adjusted a door to enable easier navigation for bots

Map 4:
- Added a switch to disable onslaught at saferoom

Map 5:
- No changes

Map 6:
- No changes

Misc:
- Split Map 2 into two maps, campaign is now 5 chapters long
- Updated all of the chapter images to reflect most recent version
- Removed Survival specific chapter images to reduce filesize