Shadows of Forbidden Gods

Shadows of Forbidden Gods

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Update: 31 Jul @ 4:31am

Version 2.6.10 (Dark Empire & Theocracy Description Tweaks):
- (Base Game & DLC) Updated the descriptions of the Dark Empire ritual and the Theocracy power to make it clear that un-aligned (low on shadow or low on faith respectively) rulers of human cities will immediately rebel.

Update: 18 Jul @ 3:53pm

Version 2.6.09 (Broken Maker Victory Messages):
- (Base Game & DLC) The Deathstone item now deletes itself when its holder dies and the player gains power.
- - This prevents an infinite energy loop that could be achieved by having an agent higher up in the turn order initiiate theft from a ruler that a second later agent kills on the same turn, allowing the item to be retrieved from the victim's corpse.
- - Mod developers who implement onDeath effects on items, please consider that that they are retrievable, and have them self-destruct if neccessary.
- (Base Game & DLC) Added a complete set of unique victory messages for The Broken Maker.
- - Thank you NPC (known on Steam as "oh no", the developer of Covens, Curses, and Curios), and other participating community members.

Update: 1 Jul @ 2:45am

Version 2.6.08 (Random God Sort):
- (Base Game & DLC) Implemented option for a random god order in the new game menu.
- - The other god sort options, excluding alphabetise, will still be respected by this system.
- - - This means that you can still have the last played god listed first, or SWWF, and you can have them randomised within base-game god, followed by randomized modded gods, etc.
- - - For true random, disable all the other god-sort options.

Update: 20 Jun @ 1:44am

Version 2.6.07 (Modded Challenge Subtypes):
- (Base Game & DLC) Fixed a potential divide by 0 error in the Universal Agent AI.
- (Base Game & DLC) The Universal Agent AI's utility calculation for challenges where `valueTimeCost` is true now correctly matches the base game utility calculation (`utility / ((10 + time to reach + time to perform) / 10)`).
- (Base Game & DLC) Universal Agent AI now supports AIChallenges that apply to all subtypes of the specified challenge type, in addition to the type itself.
- - It will always use the AIChallenge for the nearest ancestor of the challenge's type which is defined as supporting subtypes. All more distant ancestor AIChallenges are ignored.
- - Override AIs for UAENs will now try to use subtypes of their vanilla challenge types by default.

Update: 14 Apr @ 2:17pm

Version 2.6.06 (Prophet Trait):
- New mod option: Prophet Trait
- - Default `false`.
- - If enabled, prophets gain a trait that indicates which holy order they are a prophet of.
- The recruitment points tool-tip now states the remaining turns until the next recruitment point.

Update: 6 Apr @ 8:47am

Version 2.6.05 (Hotfix):
- (Base Game & DLC) Fixed issue where games saved prior to the addition of the Hooks Registry would not have one.

Update: 4 Apr @ 11:10am

Version 2.6.04 (Attack Hero Fix):
- (DLC) Fixes, for real this time, that the local action to attack an agent could be performed even when the target agent was on a map layer that the settlement's ruler is unaware of.

Update: 3 Apr @ 10:51am

Version 2.6.03 (Dwarf Army Fix):
- (DLC) The initial dwarven settlements will now only spawn an army if they are a city.
- (DLC) The initial armies spawned for dwarven cities are now registered to the city as existing and beloning to them.
- - Thank you to Kerrr Avon for reporting and finding the issue.

Update: 3 Apr @ 5:19am

Version 2.6.02 (More Fixes):
- (Base Game & DLC) Modified `Map.processPeople` so that people can be added and removed during processing, including within traits.
- (Base Game & DLC) The seals tooltip now correctly displays the return value of `God.getSealsDesc()`.
- (DLC) Fixed "Collection modified while enumerating" error for dwarven expansion and surface fortresses.
- (DLC) If a human army is spawned from a dwarven outpost (minor settlement), it now correctly uses the dwarven army graphic, instead of the human one.

Update: 2 Apr @ 12:06pm

Version 2.6.01 (Broken Maker Fix):
- (Base Game & DLC) Fixed crash to desktop that occurred when using The Broken Maker's Eternity power.
- (Base Game & DLC) Fixed "modified collection while enumerating" error in the logic for The Broken Maker's sleep cycle.
- (DLC) Removed the Attack Hero, Attack Army, and Fund Hero local actions for targets on an inaccessible map layer.