Team Fortress 2

Team Fortress 2

Eruption
Showing 1-4 of 4 entries
Update: 5 Apr, 2024 @ 11:42am

In this update:

Overall:
➤ Remade the entire skybox so now it's more detailed and well-made
➤Fixed prop fades

Point A:
➤ When Blu Cap A, now their spawn moves further into their first spawnroom similar to upward's.
➤Upgraded right side's medium ammo pack into a full one to encourage engineers setting up there more often.
➤ Red's Bunker has more places to hide now as a defender.

Point B:
➤ Improved optimization
➤ Extended Blu's platform while climbing up to the frontline
➤ Gave Blu a one way window into attacking Red's defence
➤ Improved visibility in some areas
➤ Added a crate on Red's lowground to prevent medics from hiding in a super safe spot.

Point C:
➤ Added a small HP/Ammo pack on Red's small highground area overlooking the point and tracks.
➤ Added more cover for Red around the point

Point D:
➤ Some doorways and hallways were extended in order to allow for better movement.
➤ On the low ground, cover was either replaced or moved around to allow for more interesting fights.
➤ Red's low ground defence was improved by giving them more space to hide as well as a better sentry angle.
➤Reworked the stairs on the low ground to allow for cover and to climb up to the highground easier. Also it now opens a new jump for all classes. Especially for spies.

Update: 2 Jun, 2023 @ 4:41pm

Update: 30 Apr, 2023 @ 5:24pm

Update: 30 Apr, 2023 @ 1:57pm