Ravenfield

Ravenfield

Kiriko Player Voice | Overwatch
Showing 1-8 of 8 entries
Update: 29 Jul, 2023 @ 6:55pm

- Cleaned up code a little
- SFX while low health is now separated in increments of five seconds, that way you don't hear Kiriko's annoying ass breathing problems every time one ends lol.
- Jump end grunts now only play if the character falls for a bit longer than usual, so jumping up and down will not cause this sfx. You have to jump up off a ledge that's tall enough to play the sound but not tall enough to make you ragdoll and trigger the scream sfx. *Essentially, jump from a higher ledge and fall on to a ground that's farther than usual to trigger grunt*
- Added Winston sound bank
- Some other bug fixes I forgot

- New proper template FOR other Player Voices. If you want me to do a Player Voice, request it!! I am now taking submissions :))

Update: 7 May, 2023 @ 11:11pm

(This is probably the last update I'll be doing to the mutator by my own suggestions, if anyone does suggestions I may do those. I may also make more player voice mutators in the future using the base of this mutator, so convos, and other triggers will be in those. For any modders looking to create their player voice with some of these triggers, you'll need to script them yourselves. They aren't too hard anyways.)


- Added a config option to let player be able to talk to bots again that they have already talked to.
- If the player has DAMAGED an enemy OR been HURT by an enemy within the past 15 seconds, then convos won't run. Some other things like spawning will also set the cooldown to be 10 seconds before you can chit chat. (The cooldown talked about in this is SEPARATE from the ChitChat cooldown. It's an uneditable cooldown that is dynamically changed in the code that corresponds to each situation.)
^ Would make conversations happen more realistically and not during something like combat. My original goal for convos anyways are to be rare in such a way where they only happen during boring situations when you're not trying to gun down someone.

TLDR for above: Convos shouldn't happen during literal active shootings lmao

Update: 6 May, 2023 @ 5:10pm

- Default time for ChitChatCooldown increased to 25 seconds from 5 seconds
- The position of where the bot is talking should be dynamically set now properly all the time (Sometimes didn't work)
- Kill sounds should play when meleeing now (Kicking doesn't count apparently as melee in Ravenfield lel so no melee kill sound will play for that)
- Actors talking now actually stops when they take damage
- Jump sound doesn't play now if you try to jump while swimming

Update: 6 May, 2023 @ 10:41am

- Removed Reloading Configuration (Forgot to remove on initial release, there are no voicelines for reloading from Overwatch lol)
- Added 4 configuration options for capturing/captured
- Trying to kick while reloading no longer plays melee sound
- Added Match Chit Chat audio with Kiriko, she'll now talk to fellow teammates nearby within a certain distance (and when the cooldown is up)
- There are 2 versions of the above. Short and Long. This is randomized in the mutator, short is when the player just says one message and thats that. The long version is when the player says a msg and the teammate bot talks back leading into a convo.
- 3 different types of interactions in a long convo can happen. There can be set interactions, randomized and multi-interactions. If you read the Overwatch wiki, you'll understand what each interaction means.
TLDR: Set means a voiceline that is set in place and will always play at that point. Randomized means the same thing as set, however a different voiceline may play. Multi-Interactions are a bit more complex and can be randomized + be played from completely different bots nearby than the one you're talking to
- Ability to group assists (Configurable amount)
- Removed toggling assist kills, you can change the amount of assists that can be grouped to 0 to disable assist kills.

Conditions for Chitter Chatting
- Voicelines will wait if other sounds are currently playing, however if hit or dead.. the chitter chat
- Players must remain close enough to the current talking actor to keep chitter chatting (For continuous chats)

Technical Stuff That may Interest you
- Multiple of the same conversation cannot be played in one round
- The player will not talk to same actors, each bot is implied as its own hero. Only until that bot dies then you can talk to them again, we'll pretend they swapped heroes lmao

There may be bugs! I'm one developer and can't test everything, if you spot something that seems like a bug, let me know!

Update: 3 May, 2023 @ 6:54pm

Fixed mutator hopefully

Update: 3 May, 2023 @ 5:10pm

Initial Post

Update: 3 May, 2023 @ 4:49pm

Update: 3 May, 2023 @ 4:20pm

Initial creation