Sid Meier's Civilization VI

Sid Meier's Civilization VI

R.E.D Total War for The Witcher
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Update: 6 Oct, 2023 @ 5:02am

"Queen Meve and King Niedamir" update:
- Added compatibility for the new Meve variations and the industrial versions of Elven Commando and Knight of the Flaming Rose units.
- Redone all dependencies and references to the other mods: Now the other mods are technically not required, but in any case this mod will load last after them.
- Solved an issue that would sometimes not load the correct sizes of the Scoia'tael mode units. This was happening because the mode was not specified as a reference.

Update: 13 Jul, 2023 @ 10:12am

- Added support for the new Scoia’tael unique units.

Update: 10 May, 2023 @ 8:40am

Unique units of The Witcher civilizations rescaled for compatibility with R.E.D Total War Modpack