RimWorld

RimWorld

The Corporation - Mort's Factions
Showing 11-20 of 24 entries
< 1  2  3 >
Update: 6 Jun, 2023 @ 4:41pm

[Auto-generated text]: Update on 6/6/2023 4:41:14 PM.

Version 1.0.11

Hopefully fixed an issue with the Corporate Mech Trader not being available with pawns who have the appropriate corporate title

Update: 6 Jun, 2023 @ 4:37pm

[Auto-generated text]: Update on 6/6/2023 4:37:22 PM.

Version 1.0.10

Fixed an issue with the GM salary drop cooldown

Update: 31 May, 2023 @ 4:51pm

[Auto-generated text]: Update on 5/31/2023 4:51:23 PM.

Version 1.0.9

- Fixed an error related to the new Punk traders

Update: 30 May, 2023 @ 7:18pm

[Auto-generated text]: Update on 5/30/2023 7:18:14 PM.

Version 1.0.8

- Fixed an error when you attempted to request a caravan from the Punks
- Added custom Punk traders. They have some basic Combat Supplier and Exotic Goods caravans, and you can also travel to their single base on the world map to purchase rare mechanitor supplies.

Update: 22 May, 2023 @ 6:36pm

[Auto-generated text]: Update on 5/22/2023 6:36:55 PM.

Version 1.0.7

- Fixed an issue related to the corporate wimp intro quest
- Added support for the player faction in A Rim Reborn

Update: 21 May, 2023 @ 12:59pm

[Auto-generated text]: Update on 5/21/2023 12:59:45 PM.

Version 1.0.6

- Properly added the Corporate Bribe Collector, which will now come to your colony to accept gold and prisoners in exchange for Promotion Credit. In the future, I may figure out how to change the Bribe Collector to accept silver and completed paperwork, but for now it just trades the same stuff that the Tribute Collector does. The Bribe Collector is a regular caravan, and has a small chance to randomly arrive whenever the Corp sends a caravan.

Update: 20 May, 2023 @ 7:22pm

[Auto-generated text]: Update on 5/20/2023 7:22:32 PM.

Version 1.0.5

- Added the player faction from Android Tiers Reforged to the Punks' faction whitelist

Update: 20 May, 2023 @ 7:13pm

[Auto-generated text]: Update on 5/20/2023 7:13:52 PM.

Version 1.0.4

- Fixed the game not checking whether you actually had the Ideology DLC installed before trying to give corporate titles the Work Drive ability
- Fixed an issue where the filling out paperwork job would be tied to the pawn's Intellectual skill, rather than having no associated skills as intended

Update: 19 May, 2023 @ 7:31pm

[Auto-generated text]: Update on 5/19/2023 7:31:43 PM.

Version 1.0.3

- Fixed an error on game launch related to mod integration
- Removed the Corporation's default always-hostile stance with other factions, and moved it to the Punks. This means that when you have an unsupported modded starting scenario or modded faction, they'll be hostile with the Punks, rather than the Corp. This is still an imperfect, temporary solution (ideally the Punks and the Corps will be guaranteed hostile to each other, and not other factions by default), but for now this will allow you to access the vast majority of the mod's content even if you starting scenario is not supported.

Update: 17 May, 2023 @ 6:01pm

[Auto-generated text]: Update on 5/17/2023 6:01:22 PM.

Version 1.0.2
- Added some modded player faction options to the list of factions that the Corporation is not hostile to, to prevent them from being permanently hostile to the player when using a modded starting scenario. Because this list requires me to manually put in each modded faction that I want to prevent the Corporation from being hostile towards, this issue is not fixed for every modded faction in existence. If a modded starting scenario is causing the Corporation to become hostile, please send me the name of the factionDef that is causing the issue, and I can release a patch to fix it.