Total War: WARHAMMER III

Total War: WARHAMMER III

AI Construction Priorities Reworked
Showing 31-40 of 114 entries
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Update: 4 Mar, 2024 @ 12:33pm

Added Castle Artois to the Bretonnia barracks to stables swap script.

Update: 4 Mar, 2024 @ 5:37am

Increased priority on allied outposts and Alarielle's forest spirit landmark.

Update: 3 Mar, 2024 @ 6:20pm

Added some basic synergies for Chaos Dwarfs, mostly related to trade goods. Also gave them a high barracks priority and re-did the bugfix I had to make for other factions to prevent duplicate barracks (cleaning up my own mess here). Barracks should not be made in a major settlement (but I haven't added special settlements to the rule yet).

Made the Skaven discovery / disease resist buildings have 0 AI priority. The AI doesn't know when to use them and won't get rid of them later.

Update: 2 Mar, 2024 @ 8:59am

Ero-sennin and Trev helped me troubleshoot the Bretonnian barracks to stables code, and it is now back in the main mod. Experimental Features basically does nothing until we test the growth deconstructing lua later.

Update: 29 Feb, 2024 @ 9:42pm

Main mod updated - Added priorities related to Geomantic Web buildings for lizardmen. Also, farms/regular growth should no longer be made in a region that has the pastures resource to save some slots for other priorities. Added similar logic for trade goods/industry buildings.

Experimental Features submod - Added the "Replace Starting Bretonnian Barracks With Stables," code and MCT code to enable or disable the feature. Please let me know if this is working as I don't want to break the main mod again.

Update: 27 Feb, 2024 @ 7:12pm

Oh snap, my Bretonnia barracks to stables code is causing crashes. Flee!

Update: 26 Feb, 2024 @ 12:29am

MCT support for Bretonnian barracks to stables conversion is enabled now.

Update: 25 Feb, 2024 @ 8:58pm

Added script to replace starting Bretonnian barracks with stables. I plan to make this MCT toggle-able in the near future. This mod is thus now incompatible with my other mod, Replace Starting Bretonnian Barracks With Stables.

Update: 25 Feb, 2024 @ 8:51pm

Update: 23 Feb, 2024 @ 3:23pm

I added some priority for Beastmen to make sure they build a barracks. I never play them and don't run into them a ton, so let me know if they are building correctly now.