Barotrauma

Barotrauma

Chemical Agents
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Update: 11 Dec, 2023 @ 5:20am

-Complaints to the EOD suit unnecessarily causing too much stun, I rolled it back to not have the stun.
-Fixed AV-6A not degrading over time.

Update: 10 Dec, 2023 @ 7:02pm

Slight balance to the EOD suit, forgot some changes:
-Now has Concussion protection
-Now has less protection against stun, you receive 50% more stun per stun to match suit weight and the user struggling to bring themselves up.
-Changed description to match what the suit does.
-Balanced damage potection, still high protection values but not near invincible level of protection.

Update: 9 Dec, 2023 @ 6:24pm

-Added incapacitating agents, based on the supposed fentanyl based aerosol gas used during the moscow theater siege incident. Deployed via hand grenade or grenade launcher
-Added E.O.D suit, trades pressure protection for increased damage resistance, cannot be used as diving suit
-Nerfed blistering agents due to a complaint
-Nerfed chemical munitions shell due to overpenetration, now hits 2 targets before stopping instead of 3
-Changed image files, organized some places here and there
-Changed medicines, almost all of them have side effects that are slightly dangerous, use them with caution. They also work over time instead of instantaneous effects.

Update: 1 Dec, 2023 @ 4:53pm

-Nerve agent no longer displays wounds on the body
-Chemical munitions now have a trigger that instantly sets off upon use
-Minor text changes to pulmonary agent description
-Buffed blistering agent weapons.
-Lachrymator agents no longer slow you down significantly on the initial effects until moderate exposure, should you accumulate higher affliction strengths it will severely hinder your movements.

Update: 29 Nov, 2023 @ 10:49pm

[Blistering Agent]
-Reworked internal effects to be more detrimental at lower affliction strength
-buffed internal effects damage
-Causes severe visual shaking
[Lachrymator Agents]
-Causes severe visual shaking
-Blinds more at lower levels
-Same less lethal effects
[Psychochemical agents]
-Periodic effect on inverting controls so you cannot simply just reverse your inputs and have no effect on your overall capability to move

P.S hurray I just returned, still no idea how to make that CBRN EOD suit into 2d sprite, more details I want to include the less I can make it sadly. If you can submit a visual design then pls I'll take it if it looks good to me, I'm present in the official undertow games discord.

Update: 28 Jun, 2023 @ 7:02pm

-Detonators should now be able to set grenades on active.

Update: 28 Jun, 2023 @ 12:46am

-Minor fixes
-Grenade canisters now have explosives tag

Update: 17 Jun, 2023 @ 8:55pm

-Dialogs added, I never got them to trigger during submarine testing so let me know if it works, regular and affliction related messages should pop up if I did this correctly.
-Psychochemical agent cure buffed.
-Optimized lachrymator agent and blood agent exposure.
-Changed a little bit of the gas mask function.
[NOTE]
I got my hands on a picture reference of an EOD + CBRN training exercise with some cool gear. I might do something with it and add a combat version of the hazmat suit.

Update: 11 Jun, 2023 @ 8:40pm

-Description grammar mistakes corrected.

Update: 11 Jun, 2023 @ 8:38pm

-Changes to hazmat suit, reduced effectivity against bites and etc.