Barotrauma

Barotrauma

Apotheosis
Showing 61-70 of 74 entries
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Update: 17 May, 2023 @ 7:44am

-fixed autofill for diving locker (contained items it wasn't supposed to)

Update: 16 May, 2023 @ 8:37pm

-made research tank non-interactable

Update: 16 May, 2023 @ 8:00pm

-updated description text

Update: 16 May, 2023 @ 12:49pm

-Adjusted position (+waypoints, hulls) of a bridge door. It automatically opened when using the periscope. Very annoying, that.

Update: 16 May, 2023 @ 11:51am

- Hid all wires (except those that carry power) and small electrical components (those that were behind walls anyway) to speed up draw cycles and gain a few fps.
(Wire connection will still appear in unlocked connection panels and can be sabotaged)
- Exterior redecoration, to make things appear more sturdy and integrated with the hull shape instead of looking so tacked on
- Gave shuttle emergency battery a larger capacity, and nerfed its efficiency and recharge speed slightly
- Minor things, sprite depths

Update: 15 May, 2023 @ 5:48pm

-added compatibility switch to fix lights not working with a LUA performance mod installed
(Commands to set light colors will still work, but color change will be instant when the lever in the showers is activated)

Update: 14 May, 2023 @ 1:29pm

-quick fix for captain lacking permission for toxin cabs

Update: 14 May, 2023 @ 6:22am

-fixed silent alarm setting being active when it shouldn't

Update: 14 May, 2023 @ 5:53am

-added missing linked storage to secondary fabricator in the shell magazine

Update: 13 May, 2023 @ 8:51pm

-minor visual fix to med fabricator