Arma 3
Controlled Throwing
Showing 1-10 of 10 entries
Update: 11 Mar @ 5:21am

Version 1.3.1

Fixed:
- Fix issue with event handler not being set on player (e.g. in RIS module missions).
- Changed aimpoint intersection to use geometry to ignore foliage.

Update: 4 Dec, 2024 @ 10:45am

Version 1.3.0

Added:
- Extension of high throwing with two keybinds to throw just behind, or just in front of a target. Handy for dropping a grenade behind cover :-)
- Optional info messages that show the throw speed that was used.

Update: 2 Dec, 2024 @ 12:29am

Version 1.2.1

Added:
- Optional grenade normalization. Select the grenade type you would like to other grenades to mimic, within their own limits. This can help to make throws more consistent among types of grenades. Disabled by default.

Fixed:
- Do not check for maximum throw angle if the aiming by looking is disabled.

Update: 1 Dec, 2024 @ 11:12am

Version 1.2.0 changelog.

Added:
- Aim by looking. Throw grenades where you are looking, instead of always at the weapon crosshairs. Now you can use headlook to throw a grenade to the side, or through a window you are staring at. Works best while zooming in for increased accuracy. Ideal for head tracking users. Disabled by default.

- Automatic throw power. Bind a key to throw grenades with the power appropriate for your aim. Takes care of range and elevation between you and your intended target, while keeping the default throwing angle. All within the limits of (ArmA) physics, of course.

- High angle throwing. The auto power feature enables a second keybind that throws grenades at the best angle and speed for the highest range.

- Super soldier strength. Can be consider cheating, but I am not judging ;-) With this setting you can increase the speed limit for throwing to 150% or 200% of the original configured speed limits for a grenade. Normally set at 100% for the default limits to throwing.

Removed:
- User settings for throwable normalization. This is now handled under the hood.

Update: 31 May, 2023 @ 1:30pm

v1.1.0

Normalized throw is here: with this new feature your throws of different types of grenades can all be similar in distance and trajectory to one grenade type. If you enable this feature (by default it's off) the standard frag/RGO will be used, and other grenade throws will mimic the frag/RGO. In the new settings menu you can also pick other types, so grenades would try to mimic a mini/RGN grenade instead. Note that heavier grenades are still limited in their throwing distance! Of course the throwing strength will also affect these normalized throws.

Added:
- Added optional normalized throw feature.
- Configuration options for testing and tuning the normalized throw feature.
- Toggle for debug messages.

Changed:
- Reworked event handler to be persistent.
- Improved init so mod is visible in CBA settings menu earlier.

Update: 16 May, 2023 @ 4:46pm

Version 1.0.1

Changed:
- Remove default keybind for Ctrl-g to prevent accidents and Shift-Alt-g to reduce clutter. Users can still rebind if preferred.

Update: 16 May, 2023 @ 4:46pm

Update: 16 May, 2023 @ 4:39pm

Update: 15 May, 2023 @ 6:36am

Release version 1.0.0.

Update: 15 May, 2023 @ 5:22am

Pre-release test.