Rivals of Aether

Rivals of Aether

Bully
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Update: 28 Apr @ 8:27pm

v1.10 - "Bully is perfect as is. Bully is my son."

=AESTHETIC=
-Munophone now scrolls smoothly on the home screen

=BALANCE=
-Added Abyss Rune L: "Dashing has FSpecial's hitbox when Bully reaches top speed."

=FIXES=
-Fixed USpecial sprite being coded stupidly
-Fixed offscreen icons having weird offsets on pattern alts
-Fixed Bully Burn dealing 1% to respawning opponents when they die frame-perfectly

Update: 10 Dec, 2023 @ 9:48pm

v1.9 - Small followup patch that doesnt get its own number lol

-Forgot to switch Sans and Kirby CSS alt names when swapping their positions
-Forgot 1.9 patchnotes in Munophone

Update: 10 Dec, 2023 @ 2:47pm

v1.9 - "i think bully not fitting in rivals maybe remove him"

=AESTHETIC=
-Burn effect is now custom-coded (This means fire now looks nicer, recolours with alts, and screws over Zetterburn specifically!)
-Added cool pride flag trails to the pride alts
-Kirby is now bisexual
-Added Munophone cheat to do the running-on-air version of FSpecial anywhere
-Added Talking Flower simple and advanced compatability
-Switched spin effects on DAir

=BALANCE=
-Added a smattering of Abyss Runes

-USpecial's endlag window now has reduced gravity (0.65 - 0.4)
(It started falling a bit too fast after peaking so I made it floatier while keeping the total height the same. (its like 4 pixels higher than before but p much))
-Increased walljump vsp from 8 to 9
(While recovery is supposed to be a weakness of Bully, it also felt really bad gamefeel wise for how heavy it falls so I gave it a litttle boost.)

-Parrying FSpecial now gives Bully doubled parrystun
(Booting Bully out of FSpecial on parry meant instead of "attack finishes > parrystun > actionable" it was just "parrystun > actionable", which accidentally made it kinda busted! Oops!)

=FIXES=
-Fire HFX on the Sans alt are no longer super ugly
-SMB3 alt no longer has a red glow when charging
-The SM64 alt on the other hand, now does!

Update: 9 Jul, 2023 @ 8:30pm

v1.8 - more buffs (as a treat)

=BALANCE=
-UAir sweetspot scaling increased from 0.7 to 0.8
-DSpecial falling hitbox width increased from 40 to 50
-DStrong inner sweetspots KB scaling increased from 1.0 to 1.1

Update: 30 Jun, 2023 @ 3:16pm

v1.7 - i changed utilt thats about it!

=AESTHETIC=
-Adjusted UTilt smear to go higher reflecting the new higher sourspot
-Added an extra animation frame to UTilt endlag
-Added easteregg when using FSpecial as the Gold Winner alt
-Updated Gold Winner alt to have nicer colours (they were colourpicked from legacy Zard Wario but they looked kinda smelly)
-Added more Miiverse posts (Big credit to TheAcidCat for contributing even more posts-!)

=BALANCE=
-Lowered FStrong KB angle from 55 to 50
-UTilt given a high sourspot that reaches platforms
-UTilt attacking window extended from 4 to 8 frames
-NSpecial projectiles are now transcendant

=FIXES=
-Fixed Miiverse posts being at double scale
-FStrong now completes its animation when parried (which actually gives enough time to punish it now)

Update: 16 Jun, 2023 @ 11:31pm

v1.6 - finally, some good fuckign kill moves

=AESTHETIC=
-Updated Munophone tips to reflect FSpecial changes
-Added a unique animation for grounded FSpecial recoil
-Added more Miiverse posts

=BALANCE=
-When recoiling with FSpecial, you can now hold Down to stop vertical height
-FSpecial hurtbox updated for the new animation
-FSpecial BKB increased from 9 to 10
-DSpecial falling hit BKB increased from 5 to 7
-DSpecial falling hit KB Scaling increased from 0.5 to 0.6
-BAir BKB increased from 5 to 7
-BAir KB Scaling increased from 0.4 to 0.5

=FIXES=
-FSpecial recoil fixed to be consistent
-Respawn platform now flies away in training mode
-Fixed CSS randomly spitting errors into the debug log on load for real this time

Update: 28 May, 2023 @ 11:32pm

v1.5 - Horizontal Knockback i hardly knew er

=AESTHETIC=
-Updated DStrong's Munophone entry to reflect changes
-Updated names of DStrong hitboxes in the Munophone

=BALANCE=
-NSpecial now has Angle flipper 8 (away from hitbox)
-DStrong now has 3 close-range sweetspots (2 for the two halves of the front swing, 1 for the back swing)
-BAir sweetspot KB Scaling increased from 0.6 to 0.75
-BAir sweetspot angle adjusted from 135 to 140

=FIXES=
-Walking with DTaunt after respawning is now a feature
-Hopefully fixed CSS occasionally spitting errors on the debug log when loading (it didnt so cool)

Update: 24 May, 2023 @ 12:38am

v1.4 - oops !

=FIXES=
-Fixed a desync when ramming into a wall with FSpecial online

Update: 19 May, 2023 @ 8:28pm

v1.3 -ok hopefully no more patching needed for a while aaa

=AESTHETIC=
-Projectile Blue alt no longer uses the alternate respawn platform
-Adjusted DAttack star effect to be bigger
-Added dust effects to DStrong and Jab
-UAir sweetspot now uses the heavy stab SFX
-Munophone tips updated to reflect DStrong changes

=BALANCE=
-DStrong sweetspot angles adjusted from 60 to 45
-DStrong first hit now extends farther behind Bully
-DStrong returning hit now matches the late sourspot
-DStrong charge window now has a Burn effect hitbox when touching the spawned fire
-FSpecial now gives a higher vertical recoil when hitting a wall

=FIXES=
-Fixed UI elements not being properly set online
-Fixed USpecial sprites playing when parrying after using USpecial
-Fixed Projectile Blue alt being buggy online thanks d a n i e l

Update: 18 May, 2023 @ 9:39pm

v1.3 - fixed the get_color_profile crash for real

-i am so tired