Halo: The Master Chief Collection

Halo: The Master Chief Collection

Battle for Anchor 9
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Update: 24 May, 2023 @ 10:04am

- Phantom waves are now cut by half, the first section is much shorter
- All space phantoms should get blipped correctly now
- Added several weapons to many sections of the map
- Added a system that gradually reduces enemy spawns during Jun's bomb runs
- Added new indicators for Jun's current progress
- Minor bug fixes and changes

Update: 23 May, 2023 @ 12:38pm

- More improvements to Jun's AI behavior
- Included failsafes for Jun's behavior to prevent him from getting stuck randomly
- Increased wait time between enemy spawns in the latter phase inside the Corvette

(Note: turns out fixing one thing can majorly break another. These fixes should lower the likeliness of softlocks from happening)

Update: 23 May, 2023 @ 9:41am

- New garbage collection system to work along with the revamped wave system
- Slight adjustments to enemy wave spawns inside the hangar
- Enemies will properly prioritize attacking Jun
- Minor fixes for the last cutscene

Update: 23 May, 2023 @ 8:56am

- Removed all previous failsafes for the wave system
- The wave system has been improved and will no longer break and cause softlock issues
- Added several more weapons to Anchor 9
- Carter should no longer get stuck in the room leading to the hangar
- Some enemy AI will prioritize attacking Jun

Update: 22 May, 2023 @ 2:02pm

- Moved some crates that Jun could get stuck on previously (you can unstuck him if you push him far enough from the area he's stuck on)
- Further fixes and adjustments for the last cutscene
- Minor bug fixes and changes

Update: 22 May, 2023 @ 12:36pm

- FIxed the last cutscene not working properly
- Fixed enemy AI waves not spawning correctly at certain points
- Player can no longer shoot weapons during cutscenes

Update: 22 May, 2023 @ 6:47am

- Fixed a bug where some enemies would not spawn correctly in the aft room
- Somehow the final cutscene broke, it should be fixed now
- Adjusted some timings for the last cutscene

Update: 22 May, 2023 @ 6:16am

- Further increased randomization in enemies
- Slight adjustments to enemy wave system

Update: 22 May, 2023 @ 5:03am

- Adjusted Jun's behavior; Jun is less likely to get interrupted and defend himself against enemies (softlock bugfix)
- Slight increase in randomization waves inside Anchor 9
- Slightly moved Space Phantoms closer and increased possible spawn points
- Adjusted Phantom behavior in the space land combat section, they are more likely to focus on staying and attacking the player

Update: 21 May, 2023 @ 3:09pm

- Enemies should no longer get stuck and stop spawning
- Jun is a good boy now
- Softlock issues should now be fixed (for real this time)