Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Good map
My one nitpick is that the inside of Anchor 9 is way too small of a space for how many enemies were put in there. I play Halo on Heroic by default and it eventually got to the point to where I had to hide in a corner and pick enemies off. I feel like this could have been alleviated by either spacing out phantom drops more or just having fewer phantom drops. Other than Anchor 9, the balancing was pretty great. It remained relatively fair and a great time to play through.
Overall, I had a great time and can't wait to see what you make in the future!
Literally better than everything 343 ever released and even better than some campaign missions Bungie made. I cannot express how damn good this is. Every new sequence is a big suprise and exremely well designed!
On the overhand, new cutscenes, dialogue tied to what's going on and what we nee to do, and it's just cool to defend the station from the inside and outside, all that tied to the original campaign. Very good work
That said, I think this is a really solid map - thanks for making it!
It would be cool if your port the landing craft variant from Halo 4 (it only appear once on the first mission) where it attach through the shield/window and deploy troops.