Halo: The Master Chief Collection

Halo: The Master Chief Collection

Battle for Anchor 9
98 Comments
Wunjo6462 20 Jun @ 11:55am 
Sorry, I got it to work
I can't win :(  [author] 19 Jun @ 12:56pm 
That's very odd, do you have any dlls in your game folder (from other mods), that could be the reason for the crash.
Wunjo6462 19 Jun @ 11:33am 
Yes, I launch the game with anti cheat disabled. The level won't load and it crashes the game
I can't win :(  [author] 19 Jun @ 1:45am 
What's broken? Did you launch the game with anti-cheat disabled?
Wunjo6462 18 Jun @ 3:53pm 
broken
Blue Jay 26 Apr @ 10:55pm 
Can confirm trying board the pelican doesn't work, but holding the enter key works, cool map :broflex:
DAC 17 Feb @ 12:53am 
Probably my favorite Halo Reach mod for MCC. I haven't had a mod scratch my nostalgia itch as much as this one!
Magic Ball 3D 28 Dec, 2024 @ 2:47pm 
actually peak
:MCCLEGENDARY:
SockyNoob 26 Dec, 2024 @ 11:34pm 
Fun, kinda like a firefight. But the checkpoints are pretty stingy at times.
Cyanin 8 Dec, 2024 @ 3:12pm 
Hella fun. Kino experience.
Combine117 9 Nov, 2024 @ 10:35am 
Shooting down the phantoms makes me wish I was playing halo 3, where I can actually tell I'm damaging them.

Good map
Reisbyfe 28 Sep, 2024 @ 6:54pm 
Peak fiction :100:
ambassador 21 Sep, 2024 @ 11:06am 
Thanks, holding down the enter button solved the problem.
I can't win :(  [author] 21 Sep, 2024 @ 9:34am 
Jumping and holding down the button to enter usually works, though it may have been an odd bug. If that doesn't work, you can try and launch the mission in the last rally point, it'll skip ahead right to the final section of the map.
ambassador 21 Sep, 2024 @ 8:01am 
In the Anchor 9 station exterior after Sabre mission, I can't get inside the Pelican after I shoot down all the Phantoms. Is there something else I should be doing aside from trying to jump in? I can't get inside the landing ramp, as if there is an invisible wall.
BOT Tux 15 Sep, 2024 @ 7:35am 
ABSOLUTE CINEMA
Cyanin 8 Oct, 2023 @ 4:56pm 
Thank you so much!
I can't win :(  [author] 20 Sep, 2023 @ 12:58am 
Should work now. I just finished updating the map for the latest MCC update.
ScarletRose 19 Sep, 2023 @ 3:00pm 
I can't seem to find the campaign list for Anchor 9, I can only see the original campaign.
I can't win :(  [author] 4 Sep, 2023 @ 1:19pm 
That's pretty rare from what I've seen, usually happens if a bunch of crates blow up and end up blocking a large area of his path. There's a failsafe that tries to prevent that from happening, but also hitting him a couple of times until he's not stuck can fix it.
Lop 4 Sep, 2023 @ 10:56am 
he must've gotten stuck on some props, it's happened a few times
Lop 4 Sep, 2023 @ 10:52am 
oh nevermind he planted a charge after what seemed like half an hour
Lop 4 Sep, 2023 @ 10:51am 
is it just me or does the part where you defend jun seem endless
Warfangiscute 27 Aug, 2023 @ 3:18pm 
Excellent work on this one!
I can't win :(  [author] 26 Aug, 2023 @ 7:02pm 
That was just a hint on how they work. You're able to destroy the phantom and its turret way before it starts to leave.
Detective Engieman 26 Aug, 2023 @ 4:50pm 
They only fly away when i destroy the most annoying part about them??????
I can't win :(  [author] 26 Aug, 2023 @ 2:18am 
Around 7 or 8 shots I think, you can usually get them before they fully leave the turret range. Also the phantoms only start to fly away once you destroy their turret, so you could use that to your advantage.
Detective Engieman 26 Aug, 2023 @ 2:08am 
and just how many salvos can a single phantom take? cause i hit one a fair few times and it didnt blow up
I can't win :(  [author] 26 Aug, 2023 @ 1:31am 
They loop infinitely, you have to use the rocket turrets on top of the platforms and destroy two of them to get the objective completed.
Detective Engieman 25 Aug, 2023 @ 10:09pm 
just how many waves of phantoms are there when your running around on top of the station? I think im like up to my 5th one now
Dongualsclog 6 Aug, 2023 @ 10:03pm 
Just played it, best reach campaign mod ive played so far 10/10 would recommend. Without spoilers the first section does feel little cluttered but other then that the map design and enemy layout felt perfect forgot i was playing a custom mod thats who good it is
I can't win :(  [author] 6 Aug, 2023 @ 3:30pm 
You can skip the flying by picking either the 3rd or 4th rally points (Charlie or Delta) and starting the mission that way.
MrGanzalor 4 Aug, 2023 @ 10:19pm 
I'm a sucker for Reach, so anything coming from this game is automatically going to get high praise from me. This was a lot of fun to play through and I thoroughly enjoyed most of it. The cut scenes and repurposed dialogue were wonderfully done and were a great addition.

My one nitpick is that the inside of Anchor 9 is way too small of a space for how many enemies were put in there. I play Halo on Heroic by default and it eventually got to the point to where I had to hide in a corner and pick enemies off. I feel like this could have been alleviated by either spacing out phantom drops more or just having fewer phantom drops. Other than Anchor 9, the balancing was pretty great. It remained relatively fair and a great time to play through.

Overall, I had a great time and can't wait to see what you make in the future!
Ratchy 16 Jul, 2023 @ 2:14pm 
This is what Spartan Ops could've (and should've) been
Ratchy 16 Jul, 2023 @ 2:13pm 
HOLY that was such a delicious campaign mission, this was so tasty god damn!
Literally better than everything 343 ever released and even better than some campaign missions Bungie made. I cannot express how damn good this is. Every new sequence is a big suprise and exremely well designed!
Nosferacula 16 Jul, 2023 @ 2:13pm 
Best custom campaign mission ive played so far. Perfect down to the last minute detail
H4rique 11 Jul, 2023 @ 4:08pm 
Such a good mod. These are the kind of mods I enjoy indulging in. It just scratches the Halo nerd part of my brain. I love how cinematic it felt and how it could have been apart of the base campaign. Fighting inside anchor 9; killing covenant, riding sabers, and fighting covenant on top of the station was so bad ass. The whole mission felt like it had many bombastic moments that are so cool. Modern Halo campaigns need to have this feeling of Spartans kicking ass and doing anime levels of combat. All while playing part of a actual tactical military affair. I hope to see more mods like this one.
Ignibird 5 Jul, 2023 @ 11:54am 
Now THAT was such a good mission, I had a blast of a time, it was so good, I personaly feel like everything was just on point, it was so creative and fun, the cutscenes were an unexpected, but awesome surprise, when the cutscene showing Jorge and Jun arriving at the hangar with the troopers I out loud went "woohhooo the boys are here! =D" and at the final moments of the mission I was just genuinely smiling and having a good time, the music, the set pieces and the amount of allies on our side, the whole thing was just *chef´s kiss*, all and all, this mission is amazing, mods like this are what encouraged me to buy Halo MCC for pc, I will be inviting my friends to play this one with me =)
Coco 4 Jul, 2023 @ 10:10am 
Overall it's good. Too bad they are too many enemies in too tight arenas (except the very last one that was in perfect size). Not enough breathing space, but also breathing time. There's not enough pause between the waves that it felt more like a very very long wave instead of several waves. Because of that, each time I died I didn't even realized that I got a checkpoint, and most importantly I was in robot mode at the end. Just shooting but not having that much fun. It's not a bad mode and reducing the number of enemies could really improve it imo

On the overhand, new cutscenes, dialogue tied to what's going on and what we nee to do, and it's just cool to defend the station from the inside and outside, all that tied to the original campaign. Very good work
gloom 20 Jun, 2023 @ 9:27am 
I think the mission is great. It has some flaws, like what @Ninjafossil said. The waves during some sections are a bit too long, it drags the experience. However, the cutscenes were surprisingly well done. I love that UNSC Savannah is partaking in the battle, defending the station alongside with you. It provides a cinematic experience.
Requiem 15 Jun, 2023 @ 8:01am 
Great Mission, would be really cool if your team at the end got in the pelican with you before leaving, my pilot left 2 marines behind and they ended up exploding never to see their family again. :MCCLEGENDARY:
Ninjafossil 12 Jun, 2023 @ 1:21pm 
Any time! I can't wait to see what you make next!
I can't win :(  [author] 11 Jun, 2023 @ 1:44pm 
Thanks for the feedback! Balancing is quite hard to get right, but I'll make sure to put these suggestions in practice for my future projects.
Ninjafossil 11 Jun, 2023 @ 11:28am 
Ah, I just finished the level - it was just taking far longer than I anticipated to beat each stage. The levels, concept and execution are all fantastic here but I really think you should either lower the enemy count or wave number a bit. Every segment drags quite a bit and I've killed so many covenant I'm amazed that they haven't called off the invasion yet. Not to mention, there's so many enemies in each arena and they all spawn so often that there is nowhere to hide, particularly on the covenant cruiser section. Having to run past enemies to find a place to regenerate your shields only for a squad of brutes or a sword elite to spawn behind you wasn't particularly fun.

That said, I think this is a really solid map - thanks for making it!
I can't win :(  [author] 11 Jun, 2023 @ 11:07am 
No, this is not a firefight map. Which stage are you running into issues with? If for some reason you aren't able to progress the mission in one of the stages, there are rally points that you can use to skip certain parts of the mission. As for the frame drops, I don't have that issue myself, but it's possible that it happens due to certain areas being overloaded with large amounts of enemies. If it's persistent, maybe try lowering the graphics settings a bit and see if that can fix it.
Ninjafossil 11 Jun, 2023 @ 9:08am 
Is this just a firefight map? I've been blasting aliens for half an hour and all that's changed is that all of the marines finally died. Also, I don't know what's causing it but I'm getting some frame drops on this map
dustfromacheeto 3 Jun, 2023 @ 7:27pm 
amazing
Robert F. 3 Jun, 2023 @ 7:01pm 
Kinda weird how you made the phantom deploy the troops with lack space protection from the outside on the vacuum of space.

It would be cool if your port the landing craft variant from Halo 4 (it only appear once on the first mission) where it attach through the shield/window and deploy troops.
Almarean Wolfsblood 31 May, 2023 @ 8:53pm 
it feel's like how long night of solecism shod have went
Clumsy 30 May, 2023 @ 5:09pm 
I had to skip to the next rally point, but awesome work overall! I love the large quantity of enemy troops, and it is very well balanced. Playing on heroic, in the first part, the marines got wiped out in the last couple waves and it really felt increasingly desperate trying to hold them off. The fight in the hangar of the corvette was also a blast, as again, the marines were almost all dead and it was just Carter and I and one marine forced up the stairs with our back against the wall no where to run when noble team showed up! That's the only a time scripted reinforcements in an FPS have ever made me actually breathe a sigh of relief. Great job! Hope to see more fresh takes on missions from you in the future.