Cultist Simulator

Cultist Simulator

The Parasite
Showing 1-7 of 7 entries
Update: 28 Sep, 2024 @ 3:14pm

Fixed one of the hireling types not being able to be marked as a host
Removed a reference to a recipe that was cut

update at: 09/29/2024 08:14:15

Update: 25 Jul, 2023 @ 1:37pm

update at: 07/26/2023 06:37:37

Update: 25 Jul, 2023 @ 1:27pm

update at: 07/26/2023 06:27:42

-fixed a typo which broke the lore-victory-path

Update: 24 May, 2023 @ 5:25pm

update at: 05/25/2023 10:25:15
The "last chance" host detection recipe can now also be avoided through a well-timed hollowing out
doubled the awareness cost per loop for each ambition
halved the amount of ambition generated by resentment on host transfer
Expanded the tooltip text for most of the quiet passenger mechanic components
Added additional functionality to adrenaline rush as a physical labour job
Assorted balance tweaking of the automation payouts

Update: 23 May, 2023 @ 12:52pm

update at: 05/24/2023 05:52:11

One of the 3 starting books has been replaced with a journal, 50% longer to study than a book but guaranteed winter lore
Added a fake HQ card to explicitly note the HQ is not intended for parasite
Your intrusive thoughts card is now purged when host is hollowed (not that it could be used)
Hollow hosts cannot have the season of ardours event (not that it mattered)

Update: 22 May, 2023 @ 1:41am

update at: 05/22/2023 18:41:33

Increased base health of new hosts by 1
Hosts with scars now have 1 less health per scar, to a minimum of 1
Fixed a bug where you could have multiple Colonel's attention verbs

Update: 21 May, 2023 @ 6:01am

update at: 05/21/2023 23:01:03