Project Zomboid

Project Zomboid

Superb Survivors Continued
Showing 1-10 of 10 entries
Update: 6 Jul, 2023 @ 4:48pm

Thanks to "world-onetop" for making this contribution

Pull Request: https://github.com/shadowhunter100/SuperbSurvivorsContinued/pull/57

- Added an option in sandbox mode to set the "Survivor" skill level to maximum!
- Removed Base.Bag_ALICEpack because having Alice's backpack when a survivor is born prevents them from moving!
- Added an option in sandbox mode to set the number of companions generated at the beginning to join your team. (Lead your team and conquer Kentucky! 😁😁😁)
- Added an option in sandbox mode to set the gender of the spouse as female!

Update: 14 Jun, 2023 @ 12:07pm

Fixed Gender Name issues
Fixed Numpad Enter not spawning "Wild" survivors.

Update: 7 Jun, 2023 @ 9:33am

Update: 7 Jun, 2023 @ 9:28am

Restored the saveSurvivor functions onRenderTick() as a test fix for "disappearing NPCs"

Update: 4 Jun, 2023 @ 10:00am

Reduced Default sandbox-options values for spawning
Limit_Npc_Groups - From 8 to 2
Limit_Npcs_Spawn - From 30 to 10
NpcGroupsSpawnSize - From 4 to 3.

Raider Spawn chance from 50 to 30
Raider can spawn after 24 hours has past since game start (up from 12).

Update: 2 Jun, 2023 @ 10:08pm

Probably will regret this change later...
First iteration rewrite of the AI-Manager.lua.
- Rather than 1 large pile of shi*, it is now 3 piles that are more manageable.
- Bravery is now actually used for evaluating when to flee.
- Shotguns are removed from the base spawning pool; the current onRenderTick() updates with shotguns are extremely buggy after extensive testing with multiple NPCs with shotguns.
- In-Group NPCs should no longer yolo wander out of base, as long as they have a "Companion", "Guard", "Dustman" or "Worker" role.
- Companion AI should now prioritize following the player over other actions.

Update: 31 May, 2023 @ 4:54pm

Cows: I wasn't able to reproduce the Raiders spawning before the set raider hours...
- But there was a possible logic issue, so it has been updated and the issue should be fixed permanently.
- Testing: I've set the raiders spawn hours to 100 and have not seen any raiders spawn before 100 in-game hours.
- Reduced the mininum value for npc groups limit spawning... Still haven't see NPCs spawning and joining player group automatically however...

Special Thanks
- "Tchernobill" for addng a tweak to DoVision() for threat assessment.

Update: 29 May, 2023 @ 11:28pm

- There should be far fewer errors now being reported when the player dies or while dead.
- The errors were caused by the other events continuously running while the player is dead.
- The errors were found in the UI code that involves the Player's Group.

Special Thanks
- Thanks to Tchernobill for improving on death event handling.

Update: 29 May, 2023 @ 12:18pm

Restored the Translation files from the Original SS Mod.
Restored "Give Weapon" / "Swap Weapon" with NPCs.
- The "Offer Armor" code is... bad, so maybe not restoring it... the code logic returns and gives npc the first "armor" item in the inventory.
https://github.com/shadowhunter100/SuperbSurvivorsSteam20230425/blob/main/mods/Superb-Survivors/media/lua/client/5_UI/SuperSurvivorsContextMenu.lua#L880

Update: 25 May, 2023 @ 6:14pm

Initial Upload to workshop