Arma 3
Pylon Bodger
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Update: 8 Oct, 2023 @ 2:11pm

- Added support for the main basic functions of Pylon Bodger (ie: changing the pylons and it actually changing them) for use on Apex Framework servers. (Once again thanks to @[SFW]Sv for being my main line of info regarding its lack of usability on them)
-Currently loading saved loadouts will not work on those servers, saving should, however loading makes use of standard remoteExec calls which are blocked by their whitelists. Figuring out how to refactor loading saved loadouts to appropriately work without adding bloat or making Apex-Exclusive type loadouts will require some thought and may just be a concession for the sake of simplicity to leave out.

-Changed fn_updateSelectedPylons to remove now pointless bodge involving turretPaths (formerly the standard path for a driver turret [-1] would yield failure and instead [] would have to be supplied for the driverTurret) that used be required when calling setPylonLoadout for the driver turret. I have no clue when that got fixed by Bohemia but the wiki requires an updated comment informing that it is.

Update: 6 Oct, 2023 @ 4:13pm

-Fixes for UI when opened via Module showing for all active Curators(?) - Testing showed it fixed, hopefully it is.
-Fixed loading a saved loadout on a dedicated server only changing clientside/then reverting back to the previous loadout (Note: the issue will keep occuring with previously saved loadouts on dedicated servers, only newly saved ones will be unaffected by the bug. Your old loadouts will still be saved and loadable however in singleplayer and self-host scenarios without issue and resaving them there will fix them on subsequent loads)
-Refactored mod to allow its use on servers with restricted remoteExec configs to only remotely execute vanilla commands (@[SFW]Sv Ty for reporting it and going through the works to provide me the details to disect that it was occuring on your server)

Update: 14 Sep, 2023 @ 4:54pm

- Fixed mistake with addon key/signature that was causing issues signature issues on servers, thank you to Seathre for pointing it out.
-(Info)The fix for menu popup when multiple curators present and Pylon Bodger is accessed through the module rather than the alternatives has not been added yet. Apologies for the delay in fixing such, family complications came up and have not had the heart or mind to work properly until recently, a fix will be coming soon.

Update: 7 Jul, 2023 @ 5:52pm

-Added in a new saving and loading system based around # of Pylons on the vehicle, allowing interchangable loadouts of Vehicles with the same number of Pylons
- Added in the ability to set the firing priority of pylons on the Vehicle, this is saved when the loadout is aswell
- QOL changes such as empty pylon slots are shown as <EMPTY> instead of blank
- Minor bug squashing such as an error when attempting to change a pylon that was previously empty

Update: 3 Jun, 2023 @ 1:09pm

- Small update to add a hint when exporting a loadout for user clarity on it is copied and in what format

Update: 3 Jun, 2023 @ 12:55pm

- Added ability to copy custom loadout code to clipboard in both an "init field" format {this setPylonloadOut[.......]} aswell as an sqf format {Params["_vehicle"]; _vehicle setPylonLoadOut[.......]}
- Added ZEN context menu and ACE zeus interaction support to avoid having to use the module entirely
- Fixed minor bug that when placing module on invalid targer or no target at all an empy logic object would remain, now deletes properly

Update: 2 Jun, 2023 @ 9:54pm

- Small fix to the addon prefix which was causing failure to load, either this or BetterTucano when loaded together based on which appeared first in the launcher list (thank you @Kazutrash for reporting and helping me narrow it down)

Update: 28 May, 2023 @ 5:29am

- Reworked and added functionality to assign pylons to Driver/Gunner turrets respectively
- Fixed nitpick where previous weapons would remain with 0 ammo after assigning new loadout
- Probably messed with other minor things since, but at this point I dont even remember

Update: 26 May, 2023 @ 6:48pm

-Removed some debug statements I forgot to take out from the last upload that were filling up systemChat

Update: 26 May, 2023 @ 6:38pm

- Pre-release unlisted upload and update, the nerves, they do be kicking.