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:)
This would mean the 'average Joe' could download a mission that was constructed with your mod and this player would NOT need to install another mod.
I know MYSELF, if I have download mod after mod to play a mission, I skip it and move on to another.
This would mean one less mod for players to have to download to play a mission. Let the creators get it... ;)
:)
This way, people could set up units, export the script and then in ANY map they build, they use the init field to 'activate' the pylons.
Example: [Unit_Name} ExecVM Pylon_001.SQF;
Just a thought!
:)