Arma 3
Dynamic Recon Ops ACE - Kaska
Showing 1-6 of 6 entries
Update: 7 Jan @ 8:17pm

- added parameter before mission start for setting weapon lights to auto, forced on, and forced off. the default value is "forced on" which is the previous behavior. when in auto, weapon lights are used by AI when in combat, if forced off, AI will never use weapon lights. this is by request from @thp801.
- minor spelling fixes in dialog for helicopter infil and exfil.

Update: 29 Oct, 2023 @ 11:30pm

- fix for missing hostile civilian gear when loading DLC weapons
- possible fix for "stealing vehicle" objective for not able to pass parameter to interior function when the objective vehicle's trigger is inside the trigger area of a checkpoint or emplacement
- possible fix for POW (captive) rescue now properly detecting exfil from AO (this is still a bit buggy with some players, unknown cause, unable to reproduce the error, still working on it in spare time)

Update: 19 Aug, 2023 @ 11:27pm

- added notification for Spearhead's revive system
- added fix for missing names in locations
- slightly modified array functions to fix corner case where an generated list of something (AI, et c) will have empty strings if the classname is private scope
- removed Strongpoint Area from the selectable custom AO positions to reduce clutter when selecting from certain maps. Note that they're still available in "random" selection.

Update: 2 Jun, 2023 @ 3:09pm

- additional change to method for insert helicopter to unassign and move out AI from helicopter more consistently, this also should work for multiple player-controlled groups, rather than just the one.

Update: 27 May, 2023 @ 5:43pm

- hotfix for sometimes player/AI being left behind in the insert helicopter
- added better detection for ACE advanced fatigue settings
- better day/night detection function for various scripts (intro cam, flyby cam, stealth enabled for civvies, enemy AI visual detection range et c)

Update: 26 May, 2023 @ 1:24pm