tModLoader

tModLoader

Spirit Classic
Showing 11-20 of 56 entries
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Update: 23 Nov, 2024 @ 4:19pm

v1.5.0.28
- Fix Fargo's Mod.Call issue
- Added safety check to Letter projectile (from Undead Warlock)
- Increased light given off by Lantern Power Battery

Update: 16 Nov, 2024 @ 4:01pm

v1.5.0.27
- Nerfed spawn rate for Unstable Icicles to the ground (from 1/120 per random tick to 1/1750 per random tick)...except for notraps worlds
- Fixed Marble and Granite music config options being unused
- Fix typo in Cacophonous Cries description
- Fixed Toucane feather projectiles dealing melee damage

Update: 3 Nov, 2024 @ 10:30am

v1.5.0.26
- Switched around gen order for Spirit Micros, Sepulchre passes
- Fixed issue that spammed Sunken Surfaces
- Fixed Ziggurat structure silently softlocking the game with Remnants on
- Embedded Ziggurat structure into the ground, making it less likely to hang off ledges
- Improved Remnants compatibility (PLEASE let it work this time)
- Slightly reduced Lost Mime spawn rate
- Increased Platinum Lootbox price to 90g (from 50g)
- Increased Gold Lootbox price to 10g (from 5g)
- Made all Lootboxes explicitly friendly

Update: 19 Oct, 2024 @ 5:56pm

v1.5.0.25
- Added a bunch of checks and additional conditions by Remnants dev Wombat, thanks!
- Fixed Naturalists Workshop only needing a 2 tile anchor despite being 3 tiles wide
- Made Soul Shred draw fullbright instead of 70% bright for some reason
- Fixed Kelp generating on sloped tiles then breaking (lol)
- Made Naturalist's Workshop not a "table" tile (only technically, it didn't count as a table for rooms anyways)
- Made Gravestones not land on top of Naturalist's Workshops
- Updated Chinese localization

Update: 19 Oct, 2024 @ 9:35am

v1.5.0.24
- Removes debug I left in by accident
- Fixes some nonsense that Noxious Slime drawing did
- Localized Oracle teleport dialogue
- Added check for Oracle to teleport in-world if they are outside of the world
- Adjusts Atlas spawn position
- Adjusts Atlas despawn condition distance
- Made Golden Candy not infinitely reusable
- Made Atlas despawn when properly out of world instead of just going up forever
- Increased Blossmoon spawn rate
- Increased strength of Blossmoon light

Update: 12 Oct, 2024 @ 12:15pm

v1.5.0.23
- Fixed bad check for Jelly Deluge spawns
- Fixed chance for Auroras being 100%
- Fixed check for if Atlas should despawn in multiplayer, now checks if anyone is nearby instead of if his target is dead
- Atlas now rises up into the sky gradually (but quickly) instead of instantly rocketing off
- Made Shadow Ghoul spawn above and belowground to make it easier to find
- Changed all spawns that require a Marble or Granite spawn tile to spawn to instead just check that the player is in the respective biome
- Significantly improved Briar spawn check, should avoid desert
- Fixed the lack of cloning between SpiritAccessory items potentially causing issues

Update: 30 Sep, 2024 @ 7:16am

v1.5.0.22
- Added Fargo's Mutant Mod compatibility for ending the Jelly Deluge
- Adjusted logic for Jelly Deluge spawn conditions
- Significantly reduced the spawn rate of Lost Mimes
- Lost Mimes now always drop their mask and bombs, and baguettes drop twice as often
- Increased Blossmoon spawn rates, made them not spawn in water
- Heavily nerfed True Harvester life steal (80% -> 20%)

Update: 25 Sep, 2024 @ 9:52am

v1.5.0.21
- Changed True Harvester's life steal to take 80% of damage done instead of whatever vanilla's VampireHeal does
- Added structure map check & addition to the Fathomless Shrines, Ziggurat, Pagoda
- Fixed Avian Island sign text

Update: 26 Aug, 2024 @ 7:35am

v1.5.0.20
- Removed terrible Glitch shader effect if you died in the Spirit biome's surface without entering the Underground
- Improved spawn checks for everything
- Fixed Distress Jelly spawn conditions being downed EoC, or downed Skeletron, or downed Skeletron

Update: 24 Aug, 2024 @ 9:22am

v1.5.0.19
- Fixed natural Auroras bugging out at night
- Fixed The Depths softlocking on gen alongside Spirit
- Fixed Chained Sinner maybe not loading assets on time, optimized a little
- Removed overlapping Ocean generation with Remnants
- Significantly improved the consistency of location finding for Sunken Surface minibiomes
- Improved Pokey error reporting
- Fixed bad syncing on Javelin projectiles
- Fixed Arc Lash primitives not despawning properly
- Adjusted how Hydrothermal Vent critters spawn
- Reduced Hydrothermal Vent critter spawn cap
- Fixed or improved Hydra in multiplayer
- Fixed or improved Sword of Nemesis in multiplayer