tModLoader

tModLoader

Spirit Classic
982 Comments
GabeHasWon  [author] 4 hours ago 
It'll get maintenance support, but no new content.
doot_revenant666 9 hours ago 
Will this mod get future updates?
BlueFox3579 17 Jul @ 8:55pm 
bro the hitbox of atlas fist doesn't make any sense. I still get hit even tho the fist didn't hit me. great mod btw
huanchen53 10 Jul @ 6:19am 
There is a very serious bug,the Spirit Potion add 105% damage rather than 5%
Idontcare 9 Jul @ 9:32am 
Can't find adventurer :( Playing with remnants and a couple other big mods (calamity and thorium)
Tawoorie 6 Jul @ 2:18am 
Remnants causes Ancient Zuggurat not to spawn on desert surface
InternetCurtains 30 Jun @ 6:08pm 
I seem to have broken the quest system completely - somehow, every single quest has been marked as complete and I can even claim the rewards for them, despite not even having most of them active prior.

I have no idea what happened but I think one of the last quests I did legitimately was the Sanctuary - Peaceful Blossoms one and I just beat the Ancient Avian, idk whether there's any connection.
InternetCurtains 30 Jun @ 6:04pm 
I uh
piros_slate 30 Jun @ 3:02am 
Weezers don't complete Creepy Crawlies quest the way the quest says they should... only Cavern Crawlers and Giant Shellies and Crawdads appeared at (Quest) mobs in the Lifeform Analyzer, too, so I think something in the code isn't set correctly...
GabeHasWon  [author] 15 Jun @ 8:52am 
We don't add anything like that normally, so we'd need replication steps to fix it.
白早川 15 Jun @ 1:14am 
When I was playing the Spirit Mod, I got poisoned constantly since a certain point, and the debuff is permanent. It won't go away even if I die or exit the game. What should I do?
GabeHasWon  [author] 13 Jun @ 1:19pm 
No se en espicifico, pero todo menos Remnants es probablemente functional. No recuerdo si algun otro mod no functiona, pero Classic no es muy buen hecho, es possible.
Angel_Enriq 13 Jun @ 8:59am 
conoce algunos mods de generacion de mundo con el que este 100% seguro que funcione bien con su mod?
GabeHasWon  [author] 13 Jun @ 8:02am 
Si, con Remnants este mod no functiona muy bien. Yo tenia que hacer la functionalidad de los Sepulchre biomas, pero algo es programmado MUY malo, no se como...es impresionante. Al final, requiria que los Sepulchres son completamente rehecho. Es una de las razones por las que cambiamos a Reforged.

@gz That's another reason we switched off of reforged. Above, I say we switched off because some stuff is so poorly programmed it's simply not worth trying to fix, and the codebase is so bad we'd have to redo large swathes of it to make it work properly.

@Corgilorian Probably works, but alongside Calamity both Spirits are completely overshadowed. You'd be pretty hard pressed to use any Spirit content when Calamity content is so much stronger. This mod adds in a few biomes, their content, misc content all over the world, around 8 bosses, a quest system, an ocean overhaul, and a bunch more.
Angel_Enriq 12 Jun @ 9:24pm 
por si al caso, el mod no es del todo compatible con remnants, ya que no apareceran algunas estructuras, y si quieres completar todas las misiones del libro, no podras :GDHarder::pickax:, eso va para las personas que quieran jugar con remnants y spirit a la vez
XEPOMC 30 May @ 5:16am 
its so unoptimized dawggg
FTW golden fish 26 May @ 10:54am 
Really great mod, combining it with the reforge version is peak exploration vibe :spiffo:
Corgilorian 22 May @ 12:21pm 
is this compatible with infernum? and what exactly does this add? 1000+ items and all this looks to overwhelming, but i like how its made
ImperialHal 17 May @ 1:22pm 
苍蓝秘月无法停止,一直在世界中存在。
避蜥 9 May @ 8:48am 
How should I get Blossmoons? I've searched for this critter on many nights of the first or second quarter moon, and didn't see it once.
𝔐𝔲𝔯𝔞𝔫 6 May @ 11:15am 
and is there any command bout quest?
like something that makes a quest start.
𝔐𝔲𝔯𝔞𝔫 6 May @ 11:12am 
i guess theres a great bug with spirit pylon. though npc feels happy, they dont sell it.
GabeHasWon  [author] 5 May @ 7:01pm 
Si, puedes usar ambos sin problemas...probablemente.
Angel_Enriq 5 May @ 6:50pm 
el mod es compatible con spirit reform? :GDNormal::pickax:
GabeHasWon  [author] 4 May @ 8:30pm 
I tested 3 worlds with Spirit Classic and Fargo's Best of Both Worlds and had no issues at all, all worlds generated perfectly fine.
GabeHasWon  [author] 4 May @ 8:23pm 
Can't replicate this issue. What mods are you using?

@Wyneus Will look into it.
Denver 4 May @ 12:24pm 
Had to split the comment up because it hit the character limit, the mod isn't loading for me anymore and my previous two comments below this are what the log says
Denver 4 May @ 12:23pm 
[15:21:18.100] [.NET TP Worker/INFO] [tML]: Disabling Mod: SpiritMod
[15:21:18.101] [.NET TP Worker/ERROR] [tML]: An error occurred while loading SpiritMod v1.5.0.38
It has been detected that this mod was built for tModLoader v2025.2.3.2
However, you are using tModLoader v2025.3.3.1
The mod(s) and any dependencies have been automatically disabled.
System.ArgumentException: An item with the same key has already been added. Key: 0
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at MusicDisplay.MusicDatabase.AddMusic(Object id, Object name, Object author, Object subTitle, Object displayCondition) in MusicDisplay\MusicDatabase.cs:line 95
at MusicDisplay.MusicDisplay.Call(Object[] args) in MusicDisplay.cs:line 20
at SpiritMod.Utilities.ModCompatibility.MusicDisplayCompat.MusicDisplayCalls.
Denver 4 May @ 12:23pm 
<PostSetupContent>g__AddMusic|0_0(String name, <>c__DisplayClass0_0&) in SpiritMod\Utilities\ModCompatibility\MusicDisplayCompat\MusicDisplayCalls.cs:line 19
at SpiritMod.Utilities.ModCompatibility.MusicDisplayCompat.MusicDisplayCalls.PostSetupContent() in SpiritMod\Utilities\ModCompatibility\MusicDisplayCompat\MusicDisplayCalls.cs:line 28
at Terraria.ModLoader.SystemLoader.PostSetupContent(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 107
at Terraria.ModLoader.ModContent.<>c.<Load>b__45_2(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 342
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 444
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 340
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
Wyneus 3 May @ 10:04pm 
Hello, I hope you will read my comment below, please reply.
Wyneus 28 Apr @ 12:18am 
Hello, you have a problem with the compatibility of the Fargo's Best of Both Worlds mod before the Spirit mod update in Spirit Classic, there were no problems, the problem is that the world is not generated, that is, you cannot play. Please respond.
deppig4m 22 Apr @ 1:07pm 
Tasks where you need to talk to NPCs crash the game. It freezes and you have to restart. For example, the task useless idol
Ocely 22 Apr @ 12:27pm 
I play with my boyfriend and in the marble biome, the game crash when doing the npc event. Here some lines from the logs :

[15:02:02.832] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Read underflow 1 of 3 bytes caused by SpiritMod in HandlePacket
at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) in tModLoader\Terraria\ModLoader\ModNet.cs:line 624

these lines were spammed in the logs after annocing boon:

[15:13:10.701] [Main Thread/DEBUG] [SpiritMod]: current boon is now: NemesisBoon
[15:13:24.373] [Main Thread/DEBUG] [SpiritMod]: current boon is now: AsclepiusBoon
[15:13:24.373] [Main Thread/DEBUG] [SpiritMod]: current boon is now: HecateBoon
[15:14:21.047] [Main Thread/DEBUG] [SpiritMod]: current boon is now: HestiaBoon

[15:13:09.913] [Main Thread/WARN] [tML]: Failed to get legacy sound style for (66, 1)
[15:13:12.194] [Main Thread/WARN] [tML]: Failed to get legacy sound style for (29, 124) input.
Awesome265 19 Apr @ 6:22am 
Maybe even make it cost like 50 gold, to sort of lock it behind progression. 50 gold is pretty hard to get before killing any bosses, so by the time you get it, you should've already killed a couple.
Awesome265 19 Apr @ 6:21am 
Either charge time needs to be increased heavily as compensation, or just nerf this thing into the ground, even if it only did 100 per hit, it'd still be an insanely good weapon. Just kinda baffled me at the time how insane the damage output was.
Awesome265 19 Apr @ 6:20am 
It might have been like 3k damage even on a crit, but that was a killing blow I think. Overhaul mod thing.
Awesome265 19 Apr @ 6:13am 
Liberty rocket launcher is overpowered asf. Maybe it's like, got to do with some other mods I have, but is it literally meant to kill eye of cthulu in just a few hits? It's only ten gold to buy...Pre-boss...It can deal I think I saw well over a thousand damage on a crit...Has nobody else mentioned this before?
ronaldo in backrooms 14 Apr @ 4:36am 
Does this mod support multiplayer?
Filly™ 12 Apr @ 1:09pm 
hey, long time enjoyer! just wanted to let you know that (unless i messed something up with my mod configurations) i think spirit classic has a compatability issue with wrath of the god's mysterious rifts. entering the rift and being sucked into rifts caused my game to hang until unmounting the mod.
its_Kaede_ 11 Apr @ 6:38am 
Is there a config option to bring back the original aurora theme? The new version is nice but I much prefer the old one.
slothinator17 10 Apr @ 11:40am 
Hi! I've been enjoying this mod! However, I've been a little confused about one of the glyphs. The Frost Glyph says there's a chance that it'll work, but neither the item description nor the wiki actual say what that chance is. Is it 1/10th of the time? It feels kind of rare, for some reason.

Also, do the glyphs work on summons? They can be placed on the item that creates the summons, but it's kinda hard to tell if, for instance, the radiant glyph is doing anything.

(If either of these questions are already answered elsewhere, I apologize. I scanned the discussions but didn't see anything about this, and I didn't want to check all 95 pages of this comment section.)
hadesss_s 10 Apr @ 10:01am 
When I find Scarab Idol and talk to Adventurer the whole game freeze
GabeHasWon  [author] 6 Apr @ 11:02am 
@Marauder You don't. We can probably reduce spawn rates though

@bartoszlancut Calamity is nowhere even remotely close to vanilla balanced. Unless the Draedon update is very recent (<1 month) and overhauled most of progression, it'll overshadow most other major content mods.
thebarth 6 Apr @ 1:56am 
Isn't Calamity more vanilla balanced since Draedon update? Will it stil overshadow Spirit and Thorium mod with integration patches for the latter?
Marauder Greg 5 Apr @ 11:41pm 
How do I reduce the Occultist spawning, or remove him entirely? He respawns like 20 seconds after killing him every Blood Moon
GabeHasWon  [author] 1 Apr @ 5:28pm 
Sepulchres are cursed by all gods, hateful & loving, and refuse to work correctly under all circumstances. I've tried, but it just doesn't get fixed. Sorry about that!
TaXXX_man 1 Apr @ 2:16pm 
the dark sepulchres takes a crazy amount of time to generate in my modpack, idk why but i cannot generate a world with the about 25 minutes it takes to generate just one of them. great mod tho
Wyneus 31 Mar @ 9:30pm 
Hello, if the mod has already been completed, is it possible to embed a Russian translation into it?
GabeHasWon  [author] 28 Mar @ 12:05pm 
@Jeeyo No, it's still in Reforged and Classic. Nothing's changed on Classic's end.

@Uncle Badass Unlikely. We've already had people ask for some Reforged stuff to be split into its own mod, and with some things - such as a quest system - we can merit that, since it'd benefit the entire community. With stuff like the Pin system, though, that's a big draw to our project(s) and splitting it off would harm the main mod without adding too much to the community.

@thelarch That's just luck. You killed 2 snails and failed a 50% chance twice, completely normal.
thelarch 28 Mar @ 8:38am 
I left my character at the ocean floor and had dinner. Occasionally, I quickstacked to clear out space. I received 2 purple mucus but no snail venom. WTF?