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I have no idea what happened but I think one of the last quests I did legitimately was the Sanctuary - Peaceful Blossoms one and I just beat the Ancient Avian, idk whether there's any connection.
@gz That's another reason we switched off of reforged. Above, I say we switched off because some stuff is so poorly programmed it's simply not worth trying to fix, and the codebase is so bad we'd have to redo large swathes of it to make it work properly.
@Corgilorian Probably works, but alongside Calamity both Spirits are completely overshadowed. You'd be pretty hard pressed to use any Spirit content when Calamity content is so much stronger. This mod adds in a few biomes, their content, misc content all over the world, around 8 bosses, a quest system, an ocean overhaul, and a bunch more.
like something that makes a quest start.
@Wyneus Will look into it.
[15:21:18.101] [.NET TP Worker/ERROR] [tML]: An error occurred while loading SpiritMod v1.5.0.38
It has been detected that this mod was built for tModLoader v2025.2.3.2
However, you are using tModLoader v2025.3.3.1
The mod(s) and any dependencies have been automatically disabled.
System.ArgumentException: An item with the same key has already been added. Key: 0
at System.Collections.Generic.Dictionary`2.TryInsert(TKey key, TValue value, InsertionBehavior behavior)
at MusicDisplay.MusicDatabase.AddMusic(Object id, Object name, Object author, Object subTitle, Object displayCondition) in MusicDisplay\MusicDatabase.cs:line 95
at MusicDisplay.MusicDisplay.Call(Object[] args) in MusicDisplay.cs:line 20
at SpiritMod.Utilities.ModCompatibility.MusicDisplayCompat.MusicDisplayCalls.
at SpiritMod.Utilities.ModCompatibility.MusicDisplayCompat.MusicDisplayCalls.PostSetupContent() in SpiritMod\Utilities\ModCompatibility\MusicDisplayCompat\MusicDisplayCalls.cs:line 28
at Terraria.ModLoader.SystemLoader.PostSetupContent(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 107
at Terraria.ModLoader.ModContent.<>c.<Load>b__45_2(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 342
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 444
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 340
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
[15:02:02.832] [Main Thread/WARN] [tML]: Silently Caught Exception:
System.IO.IOException: Read underflow 1 of 3 bytes caused by SpiritMod in HandlePacket
at Terraria.ModLoader.ModNet.HandleModPacket(BinaryReader reader, Int32 whoAmI, Int32 length) in tModLoader\Terraria\ModLoader\ModNet.cs:line 624
these lines were spammed in the logs after annocing boon:
[15:13:10.701] [Main Thread/DEBUG] [SpiritMod]: current boon is now: NemesisBoon
[15:13:24.373] [Main Thread/DEBUG] [SpiritMod]: current boon is now: AsclepiusBoon
[15:13:24.373] [Main Thread/DEBUG] [SpiritMod]: current boon is now: HecateBoon
[15:14:21.047] [Main Thread/DEBUG] [SpiritMod]: current boon is now: HestiaBoon
[15:13:09.913] [Main Thread/WARN] [tML]: Failed to get legacy sound style for (66, 1)
[15:13:12.194] [Main Thread/WARN] [tML]: Failed to get legacy sound style for (29, 124) input.
Also, do the glyphs work on summons? They can be placed on the item that creates the summons, but it's kinda hard to tell if, for instance, the radiant glyph is doing anything.
(If either of these questions are already answered elsewhere, I apologize. I scanned the discussions but didn't see anything about this, and I didn't want to check all 95 pages of this comment section.)
@bartoszlancut Calamity is nowhere even remotely close to vanilla balanced. Unless the Draedon update is very recent (<1 month) and overhauled most of progression, it'll overshadow most other major content mods.
@Uncle Badass Unlikely. We've already had people ask for some Reforged stuff to be split into its own mod, and with some things - such as a quest system - we can merit that, since it'd benefit the entire community. With stuff like the Pin system, though, that's a big draw to our project(s) and splitting it off would harm the main mod without adding too much to the community.
@thelarch That's just luck. You killed 2 snails and failed a 50% chance twice, completely normal.