Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Maltis Stack Increase X5
Showing 1-10 of 16 entries
< 1  2 >
Update: 5 Aug @ 12:09am

Update 1.5.0
- Added official support for the latest cosmoteer patch

Update: 25 Nov, 2024 @ 11:50am

Update 1.4.9
-Ballance Changes according to v0.28
(increased steel, tristeel, coil and hyper coil storage capacity from 20->40.

Update: 31 Jul, 2024 @ 2:08pm

Update 1.4.8
- Vanilla ammo carry rate for crew is now also at the stack mod rate (wasn't before of too fast resource transports in battle but since the vanilla weapons mostly use stack based storages too they already got most of the ammo needed for a fight so it won't really make a difference there -> shorter buy/sell times)

Update: 30 Jul, 2024 @ 2:25pm

Update 1.4.7
- Removed drop limitations for enemys that are being shot down (vanilla rates again since it isn't needed anymore... / was more of a test)

Update: 30 Jul, 2024 @ 1:57pm

Update 1.4.6
- Removed the drop limitation for resources when salvaging enemy parts since it isn't needed for any loot nerf anymore
- Further Code Optimization

Update: 30 Jul, 2024 @ 1:18pm

Update 1.4.5
- Fixed an issue where stack sizes weren't matching the mods stack value

Update: 30 Jul, 2024 @ 11:11am

Update 1.4.4

- Increased carryable amount for crew of some building materials (steel, processors)
- Code optimization

Update: 23 Jul, 2024 @ 2:59pm

Update 1.4.3
- The ammo stack drop sizes are now at the same ratio as the stack mods ratio is to firstly ballance and also improve performance
- Raised the salvage drop rate for minable resources again...

Update: 23 Jul, 2024 @ 1:05pm

Update 1.4.2
- Lowered loot drop rate from enemy ships when getting salvaged by 50%. The loot is generally also affected by the stack mod so this already helps out by a lot.

Update: 18 Jul, 2024 @ 11:43am

Update 1.4.1
- Adjusted the ammo stack size to the x5 theme of this stack mod (was x10 before)