Kenshi
Combat Tweaks - Deadly, Balanced, and Fun!
Showing 1-8 of 8 entries
Update: 23 Jul, 2023 @ 9:33am

Removed the "Randomized Dmg Resistance" = True, to attempt to fix high end toughness not scaling properly (?)

Update: 18 Jun, 2023 @ 7:22am

Updated description and picture for mod. Nothing changed.

Update: 17 Jun, 2023 @ 10:12am

Added an additional 25% increase to "Blunt Permanent Organ Damage", which should enable particularly heavy blunt weapons to be quite devasating, which leads to quicker (hopefully) non-leathal knockouts.

Increased the "medic drain 1" and reversed the "XP rate medic 1". This was a particular change I tested quite a bit, now you'll use roughly double the medkit supplies for various wounds (higher "quality" medkits are vastly better than simple bandages after these changes). You'll also receive less Medical XP throughout your adventuring (~20 seconds of healing per level, scaling upwards). Medical is one of the few stats that can go above level 100, so the journey of discovering medicine should reflect upon this.

Update: 13 Jun, 2023 @ 2:42pm

Tweaked the "XP rate medic 1" to be slightly less, this will make the XP rate slower to make the impact of lower level medical last much longer (should fall off around level ~35), while still being slightly faster than vanilla to not be overly punishing.

Update: 1 Jun, 2023 @ 6:57pm

Nothing changed, just updated the mod description in the .mod file itself, Accidentally overwrote last update with a blank description and had to rewrite the whole thing lol.

Update: 1 Jun, 2023 @ 5:32pm

1.2 - Adjusted the "medkit drain 1" modifier to around 75% increase (35 compared to 20). This means, at level 1 Medical, you're using quite a lot of bandages for healing even basic wounds. Although, the experience is worth it! By practicing, you'll learn much faster than before (XP rate has been increased for lower levels by around ~35%).

Update: 1 Jun, 2023 @ 4:52pm

1.1 - Added another 25% to the "bleeding clot rate" (0.00525). This is to account for mid range toughness levels (around ~50). Will make earlier toughness levels slightly harder as well.

Update: 31 May, 2023 @ 6:12am