Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Bog [v1.5] (Outdated)
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Update: 24 Jul, 2024 @ 10:42am

  • "Blud: Spawn" now matches grounded properties

Update: 24 Jul, 2024 @ 2:20am

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BOG v1.5.4 PATCH NOTES | 7/24/2024


------------------- [[ BUG FIXES ]] -------------------
  • "Walk Forward" finally normalized?
------------------- [[ BALANCE CHANGES ]] -------------------
  • "Blud Spawn" IASA increased from 10 to 12

Update: 23 Jul, 2024 @ 7:23pm

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BOG v1.5.3 PATCH NOTES | 7/23/2024


------------------- [[ BALANCE CHANGES ]] -------------------


  • "Face Punch" will now only Ground Bounce an Aerial opponent, and no longer sends the opponent Aerial on hit
  • "Face Punch" is now a Guard Break

Update: 23 Jul, 2024 @ 6:49pm

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BOG v1.5.2 PATCH NOTES | 7/23/2024


------------------- [[ BUG FIXES ]] -------------------
  • "Walk Forward" should now always IASA at 10
  • "Blud Spawn" should now always IASA at 10
  • "Air Dash" should now always IASA at 10
------------------- [[ BALANCE CHANGES ]] -------------------
  • "Laugh" now gains a bar of meter once the entire animation completes
  • "LVL2: EX Blud Spawn" Initiave effect enabled. (Invul/Throw Invul on Initiave)
------------------- [[ KNOWN BUGS ]] -------------------
  • "LVL3: EX Assault" and "Assault" do not count all hits towards the combo count
  • "LVL3: EX Assault", "Assault", "LVLX: Face Eater", "LVL1: EX Clutch", "LVL1: EX Slam", and other long attacks continuously fill yours and the opponents Burst Meter
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Update: 23 Jul, 2024 @ 2:36am

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BOG v1.5.1 PATCH NOTES | 7/23/24
Focusing on buffing hitstun that was dealt with too harshly, along with providing a few other buffs.


------------------- [[ BALANCE CHANGES ]] -------------------
  • + "Heavy Kick" knockback slightly decreased
  • + "Heavy Kick" hitstun from +11 to +15
  • + "Heavy Kick" active frames increased from 3 to 4
  • + "Blud: Sweep" knockback slightly decreased
  • + "Blud: Sweep" hitstun increased from +10 to +13
  • + "Assault" hitstun increased from +2 to +9
  • + Blud "Spike" ability hitbox and sprite size slightly increased
  • + "LVL1: EX Clutch" max distance slightly increased
  • + "Headbutt" from +2 to +3 on Block
  • + "Headbutt" pushback on block slightly increased
  • + "Face Punch" from +2 to +4 on Block
  • + Blud "Shoot" ability lifetime increased from 90 to 100 ticks
  • - "Assault" recovery slightly increased
------------------- [[ KNOWN BUGS ]] -------------------


"LVL3: EX Assault" and "Assault" do not count all hits towards the combo count
"LVL3: EX Assault", "Assault", "LVLX: Face Eater", "LVL1: EX Clutch", "LVL1: EX Slam", and other long attacks continuously fill yours and the opponents Burst Meter


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Update: 21 Jul, 2024 @ 11:00pm

  • "Fast Fall" IASA increased from Frame 7 to Frame 10
  • - "Fast Fall" landing recovery slightly increased

Update: 21 Jul, 2024 @ 9:57pm

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BOG v1.5 PATCH NOTES | 7/21/2024


In this update, Dusk adds two new supers, new animations, new visual effects, fixes many bugs, and adjusted his internals.
I've taken things said in the Bog discord channel, and many comments on the workshop page into account and have made many changes myself, along with providing my own small new Special move.


------------------- [[ BUG FIXES ]] -------------------


  • "Assault" & "Lunge" no longer collide with projectiles or Bog's Blud Bugs
  • "Airdash" IASA from Frame 6 to Frame 10
  • "Wait" IASA no longer changes between Frame 10 & Frame 11, now stays at 10
  • "Fast Fall" IASA increased from Frame 7 to Frame 10
  • "Walk Forward" can now be held correctly
  • Air Options normalized. One Air Option in neutral, up to two gained during combos.
  • "Super Fall" Removed


------------------- [[ NEW MOVES ]] -------------------


((NEW SUPER)) LVL2: Drain
  • Deals little damage but heals Bog
  • Does not use Blud Bugs to heal


((NEW SUPER)) LVLX: Face Eater
  • Appears at LVL 5, deals damage
  • Special win animation if used to kill opponent
  • Raw Level 9


((NEW SPECIAL)) Headbutt
  • Only appears during "Walk Forward"
  • +2 on Block
  • Inspired by acb's 2V2 Duel


------------------- [[ EXTRAS ]] -------------------


  • New Lunge animation added on hit
  • Blud Bugs "Shoot" animation updated
  • Updated Hitsparks
  • Updated Afterimages
  • Back Throw animation & properties updated
  • Grab Attempt animation updated


------------------- [[ BALANCE CHANGES ]] -------------------


  • + "Spike" Blud Ability now tries to only activates Blud's near the opponent
  • + Jump height and speed now match Ninja
  • + "Scream" explosion hitbox size increased
  • + "Punch" from -8 on whiff to -4
  • + "Face Punch" no longer causes knockdown when opponent is Aerial
  • +/- "LVL3: EX Assault" from spawning (9 Blud Bugs / -100 Health) to (5 Blud Bugs / -60 Health)
  • +/- "Heavy Kick" can no longer be canceled from
  • - Reduced Hitstun across the board
  • - "Slash Kick" startup increased from Frame 4 to Frame 5
  • - "Relentless" Armor moved from Frame 5 to Frame 7, lasts till Frame 11
  • - "LVL1: EX Clutch" can no longer be Free Canceled
  • - "Laugh" gives less meter, still activates on Frame 10
  • - "Clutch" Armor moved from Frame 5 to Frame 6, lasts till Frame 20
  • - "Blud: Slap" projectile no longer causes an OTG
  • - "EX: Clutch" is now only projectile invulnerable on Initiative
  • - "EX: Blud Spawn" now only invulnerable on Initiative on Frame 4-8
  • - "Scream" counter hurtbox moved from Frame 1 to Frame 2
  • - "Blud Spawn" no longer forces Free Cancel, and can no longer be Free Canceled
  • - "Blud: Sweep" knockback direction changed
  • - "Fast Fall" landing recovery increased


------------------- [[ KNOWN BUGS ]] -------------------


  • "LVL3: EX Assault" and "Assault" do not count all hits towards the combo count
  • "LVL3: EX Assault", "Assault", "LVLX: Face Eater", "LVL1: EX Clutch", "LVL1: EX Slam", and other long attacks continuously fill yours and the opponents Burst Meter


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And many small unlisted changes~
If you have any concerns, questions, find a bug, catch a patch note thats wrong, or have been bogged on, comment below! and Dusk and I will...... eventually... get to it


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Update: 2 Nov, 2023 @ 6:30am

    BOG v1.2.1 PATCH NOTES | 11/2/23
  • Blud: Shoot moves slightly backwards before firing
  • Fixed bug that occured with Dive and Bite that would teleport the opponent back to Bog once the move was complete
    - Dive no longer causes a Knockdown


  • + Face Punch damage increased from 95 to 120
    + Moves forward on Frame 7 instead of immediately
    + Face Punch can now be canceled into more attacks


  • - Bite, Slam, and LVL1: EX Slam are no longer cancellable
    - Bite no longer causes a Wall Slam
    - Slam opponent DI increased from 0.6 to 0.8
    + Slam damage increased from 120 to 150

Update: 25 Oct, 2023 @ 6:26am

  • + Fixed Bog being unable to autoblock

Update: 21 Oct, 2023 @ 11:56pm

    BOG v1.2.1 PATCH NOTES | 10/21/23
    • - Can no longer Wait, Grab, or Dodge during Slam or Bite (Dodge exception)
    • - Grounded Lunge startup increased from 7F to 8F
    • - Relentless from +0 to -1 on block
    • - Dropkick speed slightly decreased
    • - Blud: Razor can no longer be parried, Chip damage modifier set to 0.5
    • + Grounded Lunge speed slightly increased
    • + Blud: Sweep from -1 on block to +0
    • + Bogatile from +1 on block to +2