Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

The Mob Boss (Diavolo/JJBA Character)
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Update: 28 Mar, 2024 @ 11:04pm

1.9.0 patch u know the drill

=HP fixed for new version compatibility.

=I think this new version might've automatically fixed the skip time-> combo reset bug???? I can't reproduce it on my own atm.

-Stand Jump speed reduced 25 -> 15.
"This should be a big nerf to Doppio, and intentionally so, reducing overall damage in this stance. Why, you ask? Because this move was ABSOLUTLY combo glue."

-Groon is now interrupted if Diavolo is hit during the move.

-Hitlag applied to King Crimson is now also applied to Diavolo (max 3 for both).
"This should still give King Crimson a chunkiness that makes stand out Diavolo much fairer while being comboed."

-Time Erase is now immediate -> frame 3 in neutral (can be grabbed or hit with a FC move), and frame 15 if performed mid-opponent's-combo.
+Time Erase now costs 5-> 3 in combo.

-Time Skip is now Frame 4 without initiative, or if the opponent is FC'ing a move.
"Basically, you can hit Diavolo before a time skip if you FC an attack."

-Easy Money is now +3 -> +1 on block

+Cadence is now +0 -> +2 on block
+Cadence can now be block-cancelled into aerial attacks.

-Groon hitbox tightened to better fit the sprite.

-King's Court vertical range decreased.

-For No Reason loses armor after being blocked.
"Why can't you remove armor after hitting something!!! Fuck you yomi!!! Had to manually handle this FRICK!!!"
+For No Reason looks much less janky against backdashes now.

Update: 26 Nov, 2023 @ 9:02am

Time skip bug fixes. Sowwy!

Update: 18 Nov, 2023 @ 11:42am

Okay this should be a more OFFICIAL 1.8 update for diavolo my buddy boyo.

-Stand Rush IASA decreased 7 -> 10
-Standup time increased 2 -> 6 frames
-Tech Roll's distance severely nerfed
-Tech Roll's IASA increased 12 -> 16
-Stand Jump altered to be in line with current super jumps (in terms of angles)
-Grab IASA increased 14 -> 15
-Can no longer Time Skip right after a block
-Time Erase costs 4 meter while in a blockstring
-Time Skip available range of use changed from 1-60 ticks to 8-60
-Cadence is no longer a Guard Crush
-Groon IASA increased 14 -> 22 (King Crimson, not Diavolo)
+Groon's hitbox is active for more frames
+Groon hitstun increased 12 -> 20
"A lot of nerfs to some of Diavolo's more annoying aspects."

=King Crimson properly poses during Peace now
=King Crimson's particle effects properly disappear when styles are disabled

=King's Court is now marked as a Guard Crush (even if it's unblockable)

+Diavolo now gains Crimson Cancel! If King Crimson is attacking, you can spend 75% burst to immediately cancel the attack and change his command!

Update: 22 Oct, 2023 @ 11:12am

Hotpatch

-Diavolo Dodge Skip IASA increased 16 -> 20

Update: 20 Oct, 2023 @ 4:06pm

Hotfix!

=Forementera no longer crashes the game
=Offensive Burst now replaced with "Peace", which uses Time Erase instead of the normal burst. Functionally similar in a lot of ways.

Update: 19 Oct, 2023 @ 3:24pm

Diavolo 1.8 compatibility update!!!

=Fixed to work with the newest version of yomi!!!
"For the love of god this came out today and i barely know what im doing. please please PLEASE give me feedback on this"

+King's Fist is now +3 on block

+Discipline is now -1 on block

-Fire Witch does not block cancel
-Fire Witch is -3 on block

-Exiles is now -1 on block

+Neal and Jack is +3 on block

-Jab is now -1 on block

-Hook is now -2 on block

+Kick now comes out 1 frame later (giving it a different parry timing than stomp)

-Stomp is now -1 on block

-For No Reason is now punishable on block
-For No Reason loses armor on parry

+Red is now +4 on block

+Doppio Rush is now +1 on block

+Cadence and +Cascade now Guard Crush

+Shelter Sky is now +1 on block
+Wind Talk is now +3 on block

+Poseidon is now +1/+3 on block (based on sweetspot)

-Epitaph no longer works with block

+Stand Rush's final hit is +2 on block

+Groon is +1 on block

-King's Court is no longer unblockable if performed while the opponent is in Hard Knockdown

+Time Erase is unaffected by block penalty
-But Time Skip is

Update: 8 Oct, 2023 @ 12:58pm

=Fallen Angel desyncs and breaking fixed
> maybe
> ugh
> this move is so awful
> it has no right being this glitchy
> whyyyyy
> WHYYYYYYY
> fuck you yomi

=Spooky button p2 fixed

Update: 5 Oct, 2023 @ 10:44am

Small Adjustments

+Frame skip can now be done at f1 again.
+Halloween mode added.

Update: 4 Oct, 2023 @ 11:01pm

Hotfix!

+Neal and Jack recovers faster 18 -> 14 frames

-Can no longer hit the foe with Fire Witch, Neal and Jack, ETC during Erased Time
"This was not intentional, sowwy"

-For No Reason now loses to Burst.

-Skip Dodge's teleport comes out on frame 2 instead of 1
-Skip Dodge recovers slightly slower 14 -> 16 frames
+Skip Dodge is now faster in combo 14 -> 12 frames

+Fallen Angel now resets King Crimson's momentum, stopping him from sticking to the ground when it's used.

-Time Skip minimum frames increased 1 -> 2
=Time Skip now happens on frame one
"This last change is less of a balance change and more a bug-fix change that should help occasionally keep replays from breaking."

+Time Erase endlag on King Crimson reduced 10 -> 9 frames

=Fixed Position of the P2 Stand Rush button when King Crimson is not summoned.

Update: 25 Sep, 2023 @ 6:37pm

The long awaited.... DIAVOLO HEALTH REBALANCE PATCH!

Diavolo has always been and was meant to be a glass canon; but, in this current state, I feel like I took it a little too far. With this update, I hope to rebalance his kit to give his less used tools a little more use, and to remove some things that felt a little scummy to put on him (as much as it'd be fitting).

+++Diavolo damage taken reduced 1.4x -> 1.0x, but max health reduced to 8300 (essentially only taking 1.2x damage)

+Multihustle fixes/compatibility (UGuardian's wonderful work strikes once more)

-Opponent's time OTG is extended while time is skipped.
"This was to prevent a particularly nasty infinite loop."

+King Crimson recovers from stun much faster while his stun is above 6 frames
=King Crimson no longer collides with projectiles while attacking.
"This makes him more offensively oriented. He won't be slowed down by projectile stun as much, but also can't protect you as much when commanded."
-Max hitlag for hitting King Crimson reduced (6 -> 3 frames)

=King Crimson can now be flipped in the UI.
"You used to be able to do this by flipping the command, but not all players picked up on this, so this should make it easier to notice."

====Stands can now hurt the enemy by attacking their stand! Well, at least if the stand mod in question has it implemented... (At least in Diavolo dittos, now you can hurt the enemy by attacking their stand with your own.)
... but what happens if 2 stand rushes collide?

-King Crimson's attack commands IASA changed:
-King's Court 7 -> 13
-Moon Child 7 -> 11
-Groon 7 -> 10 (IMPORTANT: THIS MEANS YOU ARE NO LONGER ACTIONABLE BEFORE THE HIT COMES OUT)
-Fracture 7 -> 13

-King's Court DI modifier increased 0.3x -> 0.7x
-Moonchild DI modifier increased 1x -> 1.3x

+Fracture now hits Aerial foes
+Fracture now has a proration of -3
"Good luck!"

+Groon hitstun increased 8 -> 12

-Forementera framekill removed maybe
-Forementera no longer FCable

+End of the Line is now interruptable on the opponent's turn
+End of the Line now costs 9 -> 7 meter.

+Erase Time now costs 6 -> 5 meter.
+Erase Time costs 3 meter if you are not in hitstun.
=King Crimson remains in place while starting up Erase Time
=King Crimson now poses during the start of Erase Time

+Stand Rush can now optionally return King Crimson to your position.

-Fallen Angel IASA increased 14 -> 21
-Fallen Angel DI decreased 4.0x -> 0.5x
"Yes this IS a nerf because now the enemy won't unintentionally go flying to the top of the map."
-Fallen Angel now launches downwards slightly.

+21 Century: Making King Crimson return to you is now optional.

+You have a maximum of 2 free cancels while King Crimson is not out (reduced to 1 when stand is out).

-Grab IASA increased 12 -> 14

-Easy Money Proration Increased 0 -> 1
-Easy Money hitstun decreased 36 -> 26
-Easy Money victim hitlag decreased 16 -> 12
=Easy Money now wallslams
=Easy Money knockback reduced
+Easy Money DI reduced 1.0x -> 0.7x
"It may have less stun and less corner carry, but now it's faster to follow up."

-Discipline proration increased 0 -> 1
-Discipline DI increased 1x -> 1.3x

+Cascade now uses a distance slider instead, and has longer range.
-Cascade hitstun reduced 38 -> 20
-Cascade no longer has a minimum damage cap.
+Cascade damage increased 125 -> 150
+Cascade proration reduced 0 -> -2
+Cascade fixed so that it is interruptable on the opponent's turn if they move(for free).

+Same with For No Reason (it's a weird property of beating backdash...?)

-Exiles proration increased 0 -> 1

+Cadence angle slightly changed, now travels farther

+Jack and Neal knife no longer always parriable

+Red's range slightly increased
+Red damage increased 130 -> 158

-Jab proration increased 0 -> 1

-Kick stun reduced 26 -> 20

+Fire Witch now has a slider for rock distance
+Fire Witch rock damage increased 75 -> 100 (each)
+Fire Witch rock damage in combo increased 40 -> 60
+Fire Witch minimum damage now 50
+Fire Witch comes out frame 13 -> 7
+Fire Witch Recovers frame 27 -> 21
+Fire Witch can now be free cancelled
-Fire Witch hitstun reduced 33 -> 25

+For No Reason now has immunity/grab immunity on its starting frames on initiative (f1 -> f7)
"Gives it niche RPS utility."

+Providence damage increased 90 -> 150

+Free Skip comes out frame 11, but has endlag (~6 frames)
-Free Skip now applies Sadness, and properly retains sadness when used

=Dodge used to be invincible frames 1-3; however, it is now changed to frames 3-8. (Proj immune frames 1-10)
"Made it fairer against oki, and lets you dodge things you couldn't dodge before. Specifically, cowboy quickdraw. (Mista's got nothing on you.)"

+Hustle meter gain changed. Instead of gaining it all at the end, you gain meter over time (after a short delay).

+Call Boss comes out frame 30 -> 20
+Call Boss restores a free cancel
+Call Boss is interruptable on the opponent's turn after frame 20

+Added hustler tooltip compatibility for some moves.

+Added some SFX to moves lacking unique sounds.