Portal 2

Portal 2

Portal: 2005 - Reimagined
Showing 1-8 of 8 entries
Update: 24 Sep, 2023 @ 10:32am

MAJOR UPDATE!!
-Implemented EVEN MORE custom 2005 beta models made by RizGBlue and replaced the unfinished ones.
-Fixed missing rail beams in one of the test chambers
-Brightened up the elevators
-Toxic slime now has reflections and can kill the player instantly
-Kitchen area now has an aditional trigger to prevent the player from possibly trapping himself after it explodes.
-Fixed the texture alignment in a few areas
-Added a few extra details in some test chambers

Update: 20 Jul, 2023 @ 10:33am

-Added custom 2005 models (Portal Gun, Turrets, Cubes, etc.)
-Fixed dustmote particles

Update: 3 Jul, 2023 @ 10:15am

-Changed some dynamic props to 'physics' (means that they can go through the portals) while keeping the dynamic_override property for the ones that had janky collision mentioned in the first update.
-Fixed battery placement
-Fixed a few more bugs and added a few more things to prevent exploits that give advantage to the player
-Added extra detailing in a few areas

Update: 9 Jun, 2023 @ 3:33pm

-Fixed func_breakable_surf (Broken glass texture)

Update: 7 Jun, 2023 @ 4:05pm

MAJOR UPDATE!!
-Fixed the energy pellet
-Improved the lighting in dark areas
-Fixed Auxiliary Power battery lights
-Corrected a typo in Qwerbey's name

Update: 6 Jun, 2023 @ 3:02pm

-Fixed broken textures
-Fixed softlock
-Sped up text and added extra hints to help players figure out what to do

Update: 5 Jun, 2023 @ 4:44pm

-Switched some desk models to prop_dynamic_override due to janky physics
-Fixed a few Combine Energy Ball launchers' angles and positions.
-Attempted to minimize func_breakable_surf texture glitches.

Update: 5 Jun, 2023 @ 9:33am