Garry's Mod

Garry's Mod

Lethal Necrotics: Terrors of The Unexplored: Project Cephalgia
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Update: 6 Nov, 2023 @ 6:08am

- Hopefully fixed incompatibility issues with the Chromium branch.

Update: 3 Nov, 2023 @ 4:54pm

- = The Afterbirth Update = -
Note: There was more I was going to add, but I'm saving them for another update.
  • Added spawners and "Random Zombie" buttons (note: Shriekers are not in any currently, also icons are placeholders or nonexistant)
  • Almost all zombies now have full controller support (note: you still don't possess the thorax spawned when a Carcass splits, as I'm unsure how to do that. Revenant reviving also doesn't work)
  • New ConVar: Tank Shielding (toggles if Tanks can shield nearby allies)
  • New ConVar: Possession Upgrades (fully buffs out a zombie when you possess it)
  • New ConVar: Infect-On-Kill Chance (chance of a zombie infecting their victim on kill)
  • New ConVar: Tank Moving Attacks (allows Tanks to do moving attacks instead of having to stand still)
  • New ConVar: Eating Toggle (toggles if zombies can eat corpses)
  • Fixed Infectees not having corpses
  • Moving melee weapon attacks now use actual proper weapon swing animations
  • Fixed infection by damage system not working properly
  • Fixed colors not changing when possessing a Squaller
  • Stumbling system should now be more consistent
  • Fixed Redead Infectees climbing out of the ground on spawn (it was because of a typo)
  • Walker Rushers now use the faster dodge anims
  • Fixed MilZombs having missing gear rustle sounds
  • Cleaned up dodge system (should be more consistent, also zombs shouldn't dodge while in the air or climbing anymore)
  • Fixed Hazmats pre-explode speed change not working correctly
  • Tanks now sometimes stumble forward
  • Added EP2 bone gibs for Cyst
  • Detonators and Hazmats that are about to explode are now marked as detectable dangers
  • Moving CI attack animations no longer slide around
  • Zombies infecting from attacks is now off by default
  • Fixed anomalies that would happen if a Ghillie or Skitter dugout near a target
  • Fixed explosion stumble system triggering even though the zombie is dead
  • Changed how possession doorbusting works
  • Removed the turning animations as they were causing some issues
  • Removed a sound trigger I used for debugging
  • Deimos zombs can now only speed up if they're moving and not guarding
  • Detonator explosion sound is now a bit higher pitched
  • Updated step worldshake stuff
  • Tweaked doorbust sound stuff
  • Very likely more stuff I forgot
  • Removed the music folder (wasn't supposed to be there)
  • Updated description for NIGHTMARE! difficulty

Update: 3 Nov, 2023 @ 4:46pm

Update: 7 Jun, 2023 @ 6:25pm

Removed some debug/test weapons I forgot to take out.

Update: 7 Jun, 2023 @ 6:04pm

- = THE REBIRTH UPDATE = -
  • Released the addon.