Rivals of Aether

Rivals of Aether

Dancing Banana
Showing 1-6 of 6 entries
Update: 24 Sep, 2023 @ 12:23pm

v1.5

**MISC.:**
+ Fixed the offset with the CSS
+ Very minor sprite changes

**ATTACKS:**
DAir:
- Tacos break when they touch platforms or the ground

**SPECIALS:**
FSpecial:
- None of the projectiles are transcendent anymore

Update: 21 Sep, 2023 @ 8:46pm

v1.4
**MISC.**
+ Made sprites smaller (done so memory leaks don't happen)

Update: 18 Aug, 2023 @ 6:04pm

v1.3

**MISC.**
+ Changed the CSS to Tester's
+ Fixed the version of the character not being the correct one
+ Added the changes done in previous patches to Muno Phone

**GIMMICK (Web Relevance)**
+ On kill, Relevance goes up by 20%
+ If on Full Relevance when you take a stock, Full Relevance will end and Relevance will reset to 70%

Update: 10 Jul, 2023 @ 9:38pm

v1.2

**MISC.:**
+ Added Feri Compatibility
+ Fixed “Peeled” Alt colors
+ Fixed SFX (now they are actually SFX instead of “sound_play()”)
+ Higher quality Victory BG
+ Added a different color scheme for the “Philosoraptor” Alt Victory BG
+ Resprites of the Relevance Bar (looks nicer when full and when not full)
+ Added sprites for the different hurt variations (Bighurt, Spinhurt, Uphurt, etc.)
+ Minor resprites of some animations

**INIT:**
+ Knockback Adj (1 > 1.06)

**ATTACKS:**
Jab:
- The attack covers the hand now

DAttack:
- Knockback Scaling (0.8 > 0.7)
- A weaker hitbox activated after the first 4 frames of the charge
- If shield/parry is pressed during the charge, the attack will end early
- If attack is pressed during the charge, the charge will end, but you will do a sword swing

FStrong:
- Hitbox 1 Damage (8 > 7)
- Hitbox 3 Damage (8 > 4)

UStrong:
- Changed the hitbox so it more resembles the Illuminati triangle

UAir:
- Hitbox 1 Lifetime (9 > 7)

DAir:
- Added a beginning hitbox (sends up) when swinging the cloud downwards
- If the attack is performed close enough to the ground, Dancing Banana will bounce go high in the sky (might reduce the height in future patches)
- If shield/parry is pressed during the window when the tacos fall, the attack will end early

**SPECIALS:**
NSpecial:
- Now, by pressing the shield/parry button when charging, the beam will be stored
- The storage will be lost if you get hit once, though

FSpecial:
- Nyan Cat: Increased HSpeed (6 > 7)
- Added a Poof VFX when the attack ends
- FSpecial now can shoot different projectiles with different properties going in a cycle: Nyan Cat > Epic Face > Newgrounds Tank > Weegee > Back to Nyan Cat
- Epic Face bounces, the Tank is slow, big, and powerful compared to the other projectiles, and Weegee has erratic movement
- The projectile that will be thrown out will be shown in the HUD where Nyan Cat is.
- To change projectile, you can either do the attack normally, which will move you to the next projectile in the cycle, or you can manually change it by pressing attack during 1st window of the normal FSpecial, which also works as a fake out.

USpecial:
- Speed (-6 > -7)
- You can now move while going upwards, basically making for a better horizontal recovery

DSpecial:
- Damage (8 > 9)
- Base Knockback (10 > 11)
- Knockback Scaling (0.5 > 0.7)
- Base Hitpause (40 > 42)

Update: 12 Jun, 2023 @ 4:05pm

v1.1

IMPORTANT
- Fixed a crash issue with shaders (hopefully)

Update: 8 Jun, 2023 @ 2:04pm

v1.0