DayZ
BuildingDoorKeys
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Update: 20 Jul, 2023 @ 11:20am

Mod will update Settings.json file to version 2. Any changes an Admin made should be preserved across update when server restarted. Please report any issues experienced.

Added
  • Fishy Industrial Building classes to Settings.json file. The entries will be appended to current building classes defined in the file and preserve any user changes previously made.
    ( Use these new entries as example how to include buildings from any other mod pack )

  • Log output when a key is paired or unpaired to a building. Outputs key and building info including the crypted file name and player display name & persistent unique ID.

Issues
  • Fishy Industrial Building are not returning 'DamageZone' names for all doors, causing damage to be default vanilla value. Only way to currently fix is to set 'MaxDoorHealth = 0' in settings file, forcing NO damage for any buildings, Or tolerate some doors in that mod to be easily forced open.
  • Some building doors may need to be opened then closed for key action prompt to appear. This happens on the 'Green Studio House' outer door (Large green studio house)
  • Key_types.xml file uploaded with very high nominal values. Can keep current version, but if this is first install or the file copied to mission folder beware of these nominal values and change accordingly.

Fixes
  • Building NOT preserving door locked/unlocked state across server restarts.
  • Fixed key sometimes NOT working on its paired building.
  • Territory Flags owned by buildings deleted from 'Persistence' folder are destroyed on server start/restart.
  • Increased bounding box area for test when building are found by their position on server restart.

ToDo
1 - Key duplicate recipe.
2 - Add code lock support. Initial support will be unique code lock so mod has no dependencies.
3 - Add Trader support and integrate code lock with other mod's.

Update: 7 Jul, 2023 @ 10:07pm

Complete overhaul

Added:
  • New settings.json file to allow any building to be supported by keys.
  • Territory flag on paired buildings can be enabled/disabled.
  • Door damage can be turned off with value = 0, or any number to increase health points.
  • Reworked key_types.xml, only defines 4 base doorkeytypes that can be set for any tier with any usage and nominal values.
  • Paired buildings persistence saved in 'profile/buildingdoorkeys/persistence/' folder. Any saved building or all of them can be deleted with causing issues.


Todo:
  • Door damage repair recipe.
  • Current door damage to remain if door unlocked and locked again.
  • Code lock use on doors.
  • Key duplicate recipe.
  • Trader support re-worked and added back in.

Update: 20 Jun, 2023 @ 12:50am

Changes:
- Refactored to be able to run on DayZ Vanilla, no other Mod dependency.
- Swapped Key .p3d to use vanilla hand cuff keys.
- Implemented DayZ 'TerritoryFlag' class for central economy refresher in paired homes.
- DayZ 'TerritoryFlag' clean up will also reset paired buildings.
- Admin key to be able to reset buildings.
- Building Keys Types file for vanilla spawning of key types on map.

ToDo:
- Implement DayZ-Expansion and Other traders markets for purchasing keys and to obey territories.


Update: 20 Jun, 2023 @ 12:25am

Update: 12 Jun, 2023 @ 4:48pm

fixed "expansionmarket" load error

changed key model to vanilla handcuff keys

Update: 12 Jun, 2023 @ 5:10am

Update: 11 Jun, 2023 @ 4:25am

Update: 11 Jun, 2023 @ 2:19am

Update: 10 Jun, 2023 @ 11:38am

Update: 10 Jun, 2023 @ 7:06am