Space Engineers

Space Engineers

LCD On Subparts (Framework)
Showing 1-5 of 5 entries
Update: 8 Jul, 2023 @ 10:27am

- Added CloneLCD0 to 9 as transparent materials for use with transparent LCDs.

And updated mod description for steps on how to use more than 1 transparent LCD.

Update: 19 Jun, 2023 @ 8:55am

- Fixed cloning perma-failing if texture didn't exist at cloning time.
It now forces LCD to generate its texture when this clones it, it's also why I added the next thing.
- Added "UpdateDistance" decimal setting for ModExtensions SBC tag to determine at what camera distance from LCD the gamelogic clones LCDs (every 100 ticks)
- Fixed Text&Image with only image not showing up (it shortcuts to changing LCD image directly, replicated that behavior).
- Removed Physics check so it can now work on ghost grids too.

Update: 18 Jun, 2023 @ 6:20am

- Fixed randomly not working by delaying LCD cloning for 2s after block spawns.
- Fixed potentially not replacing texture by calling it twice like Keen does.
- Added debug mode via XML tag.
- Resetting texture if screen's content is None.
- Added 120m distance check (as hardcoded in game code) to avoid pointless processing on far blocks.
- Added safeguard against potential render crash from changing sent collection.
- Experimental: CloneLCDx works on main model too (to try with multiple transparent LCDs).
- Experimental: giving same LCD texture as alphamask too.

Update: 16 Jun, 2023 @ 3:21am

- All subpart levels (subparts of subparts and so on) are now supported too.

Update: 16 Jun, 2023 @ 1:55am