Kenshi
Lunar Kenshi Overhaul
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Update: 15 Aug, 2023 @ 6:36am

Tech Hunter guards now have skeleton repair kits.

Adjustments to some Martial arts animations (jump attacks won't happen if you are too encumbered and some are less common).

Grind Machine has the same use as Tools (can cut through locks).

'Lantern' now has a different light type than 'Lantern of Radiance'.

Re-wrote training research. All training options will show up in the tech tree. This means that there are some spoilers, but I feel like it will be a better experience. There are some new research items. Some of which are existing late game unique items.

New research book "Ninja Scroll" is an illegal trade good within most major factions.

Re-wrote Camping research. All structures are in the tech tree (except smuggler's storage and prisoner pole). A few more items added to the camping category.

Update: 4 Aug, 2023 @ 6:40pm

Increased the chance of hires to show up in bars throughout the world.

Increased variety of slave skills.

Longcoat and Sleveless Longcoat are crafted in the clothing workbech (light armor).

Balance pass on armor environmental protection.

Blance pass on armor stats and penalties.

Max number of attack slots changed from 3 to 2.

Guard posts only train perception up to 40 now.

Hemp and cotton looms resized a little bigger (and I forgot to resise the auto-looms earlier).

Rebalanced gas masks and belt slot gas masks. Belt slot variants offer little to no armor protection, head slots offer a wider range of protection depending on type (light, medium or heavy).

Added new resource storage containers for clutter, tech, animal parts.

A lot of functional buildings have new crafting recipes requiring more complex materials for construction. Some item descriptions have changed.

Update: 27 Jul, 2023 @ 5:25pm

Fixed some hire dialogue prices.
Increased food types that can be stored in animal feeders.
Training blueprints are a little harder to find now and shouldn't be in so many shop inventories.
Some training blueprints are more expensive.
Thief training boxes require ceramic cup instead of pearl cup to build.
Greatly increased storage capacity of a lot of containers to reduce container spam in bases.
First aid production tweaked. Surgical equipment is less valuable.
Hive caravans sell more fabrics. Hive traders sell more ceramics.
Minor adjustments to some trade cultures.
Several skeleton race characters given custom stats with the robot repair skill (including some hires).

Wind Generator research changes: You now unlock Small generators first, then large. The top tier generator requires a generator core to craft.

Weapon Smithing research changes: fixed a few requirements that skip weapon grades for the new layout. Removed the junk grades. You start off crafting novice tier.

Update: 18 Jun, 2023 @ 5:00pm

Adjusted the prices of some food and first aid.

Adjusted some trade culture values.

Lowerd the frequency of training station blueprints spawning in shops (seemed too common).

Adjusted shopping lists and incomes of NPCs some more.

Update: 17 Jun, 2023 @ 5:07am

Reduced Izumi's stats by giving her a custom stat profile (had the default hire medic stats, which I buffed).

Animal Feeder - Foul Raw Meat, is now a default Camping category item to make game starts with animals a little easier.

Update: 16 Jun, 2023 @ 3:43pm

Initial public release. Full change log in discussions.