Intruder

Intruder

THE FIELDS HAVE EYES
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Update: 25 Mar @ 6:12pm

Updated to fix issues caused by core game update.
Radio antenna is no longer floating.
Stale disabled references in heirarchy removed (should mitigate giant screwdrivers from appearing on the origin after future updates.)
Cut download size by 60%.

Update: 28 Jun, 2023 @ 10:14pm

It helps if the position you move something isn't just somewhere else in a vehicle's path...

Update: 28 Jun, 2023 @ 10:09pm

Added a small mission description noting the escape vehicles arrival.
Moved an Intruder spawn point away from a vehicle's path.

Update: 28 Jun, 2023 @ 10:03pm

Guard health increased to 30 from 25 (Can survive 1 pistol shot).
Guards now spawn with a buffed shotgun instead of a sniper rifle.
Car will now spawn in one of 3 pre-determined locations randomly.
Some more minor landmarks and pickups.
Guards will now spawn in a randomly scattered line near an edge of the map.
Other various additions/improvements.

Update: 24 Jun, 2023 @ 9:42pm

Outer tree barrier is now rendered as quads with a material using the standard shader. (Should fix depth issues)
Intruder eyes made slightly fuller and brighter.
Intruder speeds increased ever so slightly. (00.00%-02.00%)
Guard sprint speed decreased ever so slightly. (00.70%)
Some obscured landmarks added in the field.
The compass has been rotated so the sun appropriately sets in the West.
Guards now spawn with a smoke grenade.
Prep work for for larger changes.

Update: 23 Jun, 2023 @ 6:38pm

Guard and intruder emission strengths increased.
Guards now have emissive knuckles.
Intruder emission texture fuller in eyes.
Intruder face now pitch black.
Guard movement speeds overall slightly reduced.
Intruder movement speeds overall slightly increased.
Ping sound radius increased.
Prone and stationary pings are more frequent.

Update: 20 Jun, 2023 @ 9:55pm

Guards color palette adjusted to be more bold.
Intruder color palette adjusted to be more earthy colored and otherworldly looking.
The car music range has been made easier to hear.
Guard health reduced to 25 (from 35).
Floating pickups fix. (I hope???)

Update: 19 Jun, 2023 @ 2:34pm

I fear I have tweaked things too much.
Lots of tuning and equipment changes. Buffs to guards and nerfs to intruders.
Terrain grass and height is much more sporadic/patchier. General visibility increase.
A bunch of other nonsense.

Note to self, mess with render pipeline of trees.

Update: 19 Jun, 2023 @ 8:03am

Lots of tweaks and polish.
Audio, limits, pickups, optimizations, and more.

Update: 19 Jun, 2023 @ 12:08am

Guards have 20 HP now.
Minor texture mip-map tweaks.