Arma 3
Islamic State & Guerrilla Unit Pack - HulaZone
Showing 1-10 of 10 entries
Update: 18 Jul, 2015 @ 10:40am

1.2 - Streamlining

## Completed ##
* Removed RHM4s as a dependency
* Removed AV_IndUS as a dependency
* Major work on removing CAF AG as a dependency, only the RPG remains (until a solution is found)
- The equipped ArmA2 OA turbans and head-wraps are now included in the mod.
* Added HLC AR15 and M14 packs
- This should not add any difficulty for most users, seeing as HLC users seemingly tend to subscribe to most of their mods
* Updated ASDG Joint Rails to the latest version

* Guerrilla Marksman
- Changed weapon and mags to HLC M14 from CAF SVD
- Added a scope to the rifle
- Changed grenade type to vanilla RGO grenade
- Changed the name and class name (it is now HulaZone_Guerrilla_Marksman)

* IS AT
- Changed grenade type to vanilla RGO grenade

* IS Guard
- Changed weapon from RHM4 to one from HLC AR15
- Changed the vest from a AV IndUS vest to a comparable vanilla arma vest (also looks better)

## In Progress ##
Completely removing CAF AG as a dependency

## Outside Dependencies: CAF AG, HLC Core, HLC AKs, HLC AR15s, HLC M14s
## Known issues: None

Update: 14 Aug, 2014 @ 9:41am

1.1 - First update

## Completed ##
* HLC Core and AK pack added. Remade almost all of the loadouts to incorporate it. Most noteworthy from a gameplay POV is that the Guerrilla now use AKs and RPKs. The same goes for the AR of the IS. Thus removed STI as a requirement in the process. Sounds, visuals, gameplay and general immersion should now feel a lot better.
* Recieved permission by Robalo to bundle ASDG Joint Rails (a req for HLC, although actually not for the weapons we are using from the pack...), so as to make it easier for the end users. /* Thank you! */ Completed a first take on the bundling, which still looks a bit wonky though due to the one pbo nature of steam workshop.
* Created a group for all the units for their respective faction. Should work with MCC and Alive. // Coding groups in ArmA is exceptionally weird
* Added proper changelog and class list
* Some minor code tweaks/additions

## In Progress ##
* Hard at work on a complete retexture of the uniforms of the IS, using 3 versions of the ArmA 3 independent uniforms as a base. Once done, we should be able to remove AV IndUS as a requirement. // This really is a pain due to the digital camo applied to the textures
* Gathering ref to retexture and add some vehicles to the factions.
* Looking into the possibility of porting some content from ArmA 2, or some other solution to further reduce the number of dependencies (in this case CAF AG).

## Outside Dependencies: CAF AG, RH M4/16, AV IndUs, HLC Core, HLC AKs
## Known issues: Cfg reference error on startup for a checker function for ASDG Joint Rails. This doesn't seem to affect anything though. Will look for/make a fix after the weekend.
## Note: Duplicate active copies of ASDG JR work flawlessly.

Update: 12 Aug, 2014 @ 1:17pm

1.0 - Initial release

## Completed ##
* 7 mujahideen from the Islamic State (as realistic as possible, based on footage from VICE News et al.) and 5 guerrilla fighters (loosely based on a more spec ops version of the donbass battalion) created. They all work in Zeus, MCC and the Editor.
* Created signatures and server keys.
* Created addon pic, thumbnail, unit pics and screenshots. Also decided on a coat of arms for each faction.
* Addon is hosted on Steam Workshop, Armaholic, Play with SIX & our own Google Drive.

## Outside Dependecies: CAF AG, RH M4/16, AV IndUS, STI Weapons - Machineguns.
## Known issues: None

Update: 12 Aug, 2014 @ 12:44pm

+ Added Thumbnail
+ Meta: Dependency
/ Removed old Thumbnail

Update: 12 Aug, 2014 @ 11:57am

Update: 12 Aug, 2014 @ 11:54am

Update: 12 Aug, 2014 @ 11:43am

Update: 11 Aug, 2014 @ 12:41pm

Update: 11 Aug, 2014 @ 12:41pm

Update: 11 Aug, 2014 @ 12:17pm