Project Zomboid

Project Zomboid

Horde Event
Showing 1-9 of 9 entries
Update: 28 Nov, 2023 @ 6:43am

Mod Cover Update!

Update: 10 Jul, 2023 @ 8:26pm

Version 1.4.0

New Markers
There are now 2 markers in total, instead of just one.
Red Circle indicates the area where zombies will spawn once an event is triggered.
Yellow Circle indicates the area where the event will be triggered if a Player touches it.
Suggested by: THICC KNIGHT

Update: 4 Jul, 2023 @ 5:33pm

Version 1.3.2

Bug Fixes
Fixed all issues related to spawning events on Multiplayer.
Expect the mod to now work perfectly fine everywhere, sorry for the inconvenience.

Update: 2 Jul, 2023 @ 5:26pm

Version 1.3.1

Hotfixes
Improved bridge code for legacy events (Pre v1.2.0).
Zombie spawning is now fully handled server side, meaning the mod should now work perfectly fine on Dedicated Multiplayer.
Sorry for the update but it was an emergency fix.

Update: 1 Jul, 2023 @ 4:32pm

Version 1.3.0

Trigger Distance
You can now set a minimum distance in squares that any Player must be in for an event to trigger.
By default, this value is set to 20. The equation is calculated as [radius] + [trigger distance].
This means, for instance, that if you have an event with a Radius of 5, and a trigger distance of 20, whenever a Player is at least 25 squares or less away from the event, it will trigger.

Update: 22 Jun, 2023 @ 6:44pm

Version 1.2.0

Event Looping
You can now configure events to be looped. There are 2 new input fields for this.
"Loop Cycles" determines how many times an event will loop (#+1). Meaning if you write 3, the event will run once, and then loop 3 times.
"Loop Cooldown" determines how long an event becomes inactive for, in game minutes, before it can be triggered again.
Huge thanks to Haek for the commission.

International Localization
Added translations for the custom horde window for all major languages.

Update: 21 Jun, 2023 @ 2:47pm

Version 1.1.0

Vastly Improved Performance
I am now using big brain mathematical equations to calculate whether a Player is inside the radius of an event or not.
This greatly reduces performance usage by the mod, making it much less impactful. Not that it ever was, but it's even less now!

Update: 20 Jun, 2023 @ 8:38pm

Public Release!

Singleplayer Support
The mod is now fully functional in Singleplayer, for whatever reason you might want to use it in such case.

Delete All Events
This new option will now be displayed at the bottom of the list under "Delete Event", allowing you to delete all existing events in a single click.

International Localization
Added translation for all major languages.

Update: 20 Jun, 2023 @ 6:17pm

Release!