Victoria 3

Victoria 3

The Right To Bear Arms
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Update: 25 Nov, 2023 @ 10:56pm

Update: 25 Nov, 2023 @ 12:40pm

Update: 29 Jun, 2023 @ 8:47pm

- Updated for Victoria 1.3.6 patch
- Fixed spelling mistake, thanks @potatoes!
- Added province loss rate reduction for countries defending with unregulated firearms to represent resistance

Update: 28 Jun, 2023 @ 2:56pm

v1.3
- Added need for a policing law to enact banned weapons
- Changed default prioritization to 'balanced'
- Encouraged AI to research weapon advancements if industrializing
- Renamed 'firearm' needs to 'security' needs
- Renamed 'primitive weapons' to 'melee weapons'
- Switched melee production from subsistence farms to tool workshops
- Added services as a good to fulfill security needs (ie. police)
- Restructured project code to improve mod compatability
- Adjusted law pop support
- Adjusted law / institution modifiers
- Balanced goods again

Update: 27 Jun, 2023 @ 10:33pm

v1.21
- Balanced arms industry production
- Changed institution modifiers

Update: 26 Jun, 2023 @ 8:23pm

V1.2
- First pass on balancing new goods in the economy

Update: 25 Jun, 2023 @ 10:32pm

Updated for new patch

Update: 25 Jun, 2023 @ 7:48pm

v1.1
- Added a new "Arms Industry" that integrates with the 3 different laws.
- Added "Primitive Weapons" from subsistence farms before Gunsmithing is researched
- Made some balancing adjustments

Update: 24 Jun, 2023 @ 5:10pm

Update: 23 Jun, 2023 @ 1:44pm