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And instead of a Police Building, you could just add a PM for Urban Centers for police levels that employs bureaucrats that produce security according to your policing laws.
If I could make one suggestion, it would be to remove the Yankee/Dixie obsession. Americans always used firearms because of the frontier but it would be no more pronounced than Canadians, Australians, or Russians at this time. The whole reverence of the Second Amendment thing didn't come around until after the World Wars when firearm manufacturers grew huge and expanded their civilian markets during peacetime.
So maybe add a scripted event that gives a chance for them to develop an obsession after 1900. But it would definitely be anachronistic to make it so in 1836.
Also a law for countries that only allow certain firearms could help, such as Hunters/Farmers only laws.
For example many countries used these laws, disallowing pistols and only allowing rifles, such as the US's 18th century 'No firearms in cities' laws.
Both could potentially expand the laws (And effects they had), even in just a single additional law.
Maybe also private firearms should increase potential danger in revolutions, as well armed revolutionaries are more dangerous.
Key Release Notes:
- Security needs are now fulfilled by civilian arms and law enforcement
- Police departments now produce a local good of 'Law Enforcement'
- Production methods for law enforcement are tied to policing levels
- Civilian arms production is now completely separate from military arms
- Gun laws will gradually move you away from civilian owned arms and make you more dependent on law enforcement levels in each state
- Completely reworked the economic curve of "security needs" so they ultimately contribute to around 5% of total pop spend.
Please let me know your thoughts and provide constructive feedback. Thanks!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006184891
Also, a suggestion, (if possible) maybe add a minor reduction to provinces gained against a country with unregulated firearms, to represent local partisans resisting occupation?
- First pass on balancing new goods in the economy
- Added a new "Arms Industry" that integrates with the 3 different laws.
- Added "Primitive Weapons" from subsistence farms before Gunsmithing is researched
- Made some balancing adjustments
- Will update the workshop page to reflect these changes tomorrow